I just thought of a simple and yet effective way to enjoy th

Post » Wed Nov 07, 2012 3:09 am

Never save the game.

Yeah, you read that right. Just use the "Save on travel" autosave feature [disable Save on rest and Save on wait], so the game automatically saves the game as you enter a new cell. This way you are forced to clear every dungeon with only one "life" and wandering the wilderness is way more frightening. You can think of this as playing using checkpoints, or as a lighter DID playstyle. Sounds crazy? Well this is actually what cured me from my http://www.gamesas.com/topic/1409968-do-you-suffer-from-save-game-ocd/ and I'm enjoying the game ten times better. Obviously I still save the game manually before I quit. Just wanted to share this.
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Nikki Morse
 
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Post » Wed Nov 07, 2012 4:38 am

i use to never save skyrim since i play DID only auto saves, but i learned the hard way when auto save files got corrupt and i lost like 5 hrs of game play
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James Baldwin
 
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Post » Wed Nov 07, 2012 12:19 pm

Do you mean the quick save? Auto saves are incremental.
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Penny Flame
 
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Post » Wed Nov 07, 2012 8:20 am

You Poor Poor ScandinavianViking
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Sammygirl
 
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Post » Wed Nov 07, 2012 12:44 pm

Do you mean the quick save? Auto saves are incremental.
auto saves
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Andrew Perry
 
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Post » Wed Nov 07, 2012 8:44 am

You Poor Poor ScandinavianViking
i hope you mean it lol
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Adrian Powers
 
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Post » Wed Nov 07, 2012 5:58 am

auto saves

Not sure how you managed to play 5 hours without the auto saving feature kicking in.. did you wander outside aimlessly?
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Emma Pennington
 
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Post » Wed Nov 07, 2012 5:24 pm

i hope you mean it lol



Na, I tottaly Don't.. Another Person to Beat in the Leaderboards! For Gameplay!


Yes i mean it.
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Charlotte Buckley
 
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Post » Wed Nov 07, 2012 12:43 pm

I like this idea. It will add some fear of dying to the game without the total and unforgiving loss of dead is dead.
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Fiori Pra
 
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Post » Wed Nov 07, 2012 3:06 pm

If the Autosave on Fast Travel would save before we traveled, then I would use it more often. As it stands now, with the Autosaves being created after you get to the cell, that is where the problems come in. Coruption of the saves does not seem to be as big an issue in this game, at least from board reports, but it still happens. What the biggest issue is, the random encounters, such as dragon attacks, are set when the cell loads (and hence those conditions are saved) so that even if you reload, you may be stuck with a situation that you don't want.

Save on Rest would be a better way to create a sense of urgency, and not have the issues surround saves that are created every time you load a cell.
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danni Marchant
 
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Post » Wed Nov 07, 2012 9:36 am

Not sure how you managed to play 5 hours without the auto saving feature kicking in.. did you wander outside aimlessly?
i was in riverwood trader once i sold all my staff and went through loading screen to get back outside my game screen got black and froze once i restarted a game and wanted to continue it would not let me to continue it said file corrupt, but game let me load the last save i had made manually witch was from previous day
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Rachel Eloise Getoutofmyface
 
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Post » Wed Nov 07, 2012 12:41 pm

Dying is the least of your concerns...You enter a cell and encounter a major glitch... It's curtains for your character.
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Kira! :)))
 
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Post » Wed Nov 07, 2012 7:35 am

Na, I tottaly Don't.. Another Person to Beat in the Leaderboards! For Gameplay!


Yes i mean it.
hope your game freezes next time you had forgot to save it [censored]
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Bonnie Clyde
 
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Post » Wed Nov 07, 2012 1:04 pm

i was in riverwood trader once i sold all my staff and went through loading screen to get back outside my game screen got black and froze once i restarted a game and wanted to continue it would not let me to continue it said file corrupt, but game let me lode the last save i had made manually witch was from previous day

Been there done that and it really svcks. I had a power outage that caused the problem for me. I had to put the game away for a few days before I had the heart to play again.
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Josephine Gowing
 
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Post » Wed Nov 07, 2012 8:32 am

If the Autosave on Fast Travel would save before we traveled, then I would use it more often. As it stands now, with the Autosaves being created after you get to the cell, that is where the problems come in. Coruption of the saves does not seem to be as big an issue in this game, at least from board reports, but it still happens. What the biggest issue is, the random encounters, such as dragon attacks, are set when the cell loads (and hence those conditions are saved) so that even if you reload, you may be stuck with a situation that you don't want.

I rarely [if ever] use Fast Travel but wouldn't the above actually add some fear of dying? [which is the whole point of this thread] Don't know about you but I've never stumbled upon a situation so bad I didn't know how to survive. If you can't win a fight, RUN. To some extent you can even run away from dragons.
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Heather beauchamp
 
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Post » Wed Nov 07, 2012 6:40 am

Dying is the least of your concerns...You enter a cell and encounter a major glitch... It's curtains for your character.

Why? I'm not familiar with these "major glitches", can you explain please?
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Wayne Cole
 
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Post » Wed Nov 07, 2012 11:42 am

I rarely [if ever] use Fast Travel but wouldn't the above actually add some fear of dying? [which is the whole point of this thread] Don't know about you but I've never stumbled upon a situation so bad I didn't know how to survive. If you can't win a fight, RUN. To some extent you can even run away from dragons.
you should try DID that really make game much more interesting even on higher levels
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meg knight
 
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Post » Wed Nov 07, 2012 5:00 pm

you should try DID that really make game much more interesting even on higher levels

Tried that a while ago and didn't like it. I roleplay a lot and for some reason I didn't feel any connection with any of my DID characters.
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Mizz.Jayy
 
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Post » Wed Nov 07, 2012 9:20 am

Tried that a while ago and didn't like it. I roleplay a lot and for some reason I didn't feel any connection with any of my DID characters.
i like to roleplay as well but for me once i die in game its kinda hard to continue to role play knowing your character had died few times
but in no way i am trying to hate i understand people play different ways as log as you have good time
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Prue
 
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Post » Wed Nov 07, 2012 1:58 pm

Dying is the least of your concerns...You enter a cell and encounter a major glitch... It's curtains for your character.
I had something similar happen after selling five hundred pounds of junk and spending an hour smithing. I was mighty irritated after that one. It was my fault though, I had a pair of mods in conflict that were associated with breezehome I didn't know about.


I can't play the game the way the OP suggests but I have a rule where if I die I have to load a different character, and can't use the dead one again until I've played all of my other characters, or a week has passed which ever comes first.

I have a small army of characters and this helps me keep all of them active.
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Olga Xx
 
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Post » Wed Nov 07, 2012 2:03 am

i like to roleplay as well but once i die in game its kinda hard to continue to role play knowing your character had died few times
but in no way i am trying to hate i understand people play different ways as log as you have good time

For me it's actually easier. I always picture my characters actually telling their own stories, so when they die they go like no no wait, that's not what happened *reload* [remember the first Prince of Persia? :tongue:].
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Travis
 
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Post » Wed Nov 07, 2012 10:42 am

DiD is much better
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Zosia Cetnar
 
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Post » Wed Nov 07, 2012 11:42 am

If the Autosave on Fast Travel would save before we traveled, then I would use it more often. As it stands now, with the Autosaves being created after you get to the cell, that is where the problems come in. Coruption of the saves does not seem to be as big an issue in this game, at least from board reports, but it still happens. What the biggest issue is, the random encounters, such as dragon attacks, are set when the cell loads (and hence those conditions are saved) so that even if you reload, you may be stuck with a situation that you don't want.

Save on Rest would be a better way to create a sense of urgency, and not have the issues surround saves that are created every time you load a cell.

I could swear that Autosave on Fast Travel does create the save at the "starting point" so to speak, not the destination. Though, the issue you bring up is still a concern if you don't manually save before entering a dungeon, for instance. Reloading the autosave that's created when you enter is only going to reload whatever conditions were already there. That's why I always make a hard save before entering any dungeon.
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Sam Parker
 
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Post » Wed Nov 07, 2012 1:09 pm

Never save the game. Yeah, you read that right. Just use the "Save on travel" autosave feature [disable Save on rest and Save on wait], so the game automatically saves the game as you enter a new cell. This way you are forced to clear every dungeon with only one "life" and wandering the wilderness is way more frightening. You can think of this as playing using checkpoints, or as a lighter DID playstyle. Sounds crazy? Well this is actually what cured me from my http://www.gamesas.com/topic/1409968-do-you-suffer-from-save-game-ocd/ and I'm enjoying the game ten times better. Obviously I still save the game manually before I quit. Just wanted to share this.

Sure its effective. But it totally depends on someone's play style and play schedule. Someone that really has time on their hands could adopt that approach. However, me personally, I have very limited time on my hands and I hate having to run the previous 30 mins of playthrough when I can avoid it by simply saving regularly. I think what you are overlooking isn't just the dungeons or quests that you complete, its also everything else you do in between all that. I find myself doing so much in between quests. I'll organise myself and my house and my gear and whatever I have. If I have excess of ingredients I'll get to making some potions or if I have too many soul gems I'll enchant all the gear I crafted. So if I happen to die or crash, I couldn't imagine myself going through all that again.

Sure it gives you a new sense of thrill or whatever you want to call it, but I find it more of a hindrance more than anything. There are at times when I want to check out how certain quests would have turned out either way, so I will save just before turning it in or making a decision.

I don't say I suffer from "save game OCD" I just get very paranoid on having to do everything all over again, so I will save regularly, but this is only before important or major road blocks I foresee in the game.

I really do admire people that create DID (Dead is Dead) saves but that isn't for me. Sure its on a hardcoe mode, but I prefer the hardcoe MOD where it takes everything else into consideration like eating every few hours, dehydration, sleep deprivation, etc. I mean I could never get myself to keep going through the initial handful of quests every time my character dies. Since its a RPG game, its all about how you play the game and visualize your character. If I have died, I will not look at it as me dead, rather me getting knocked out or badly wounded. And that is another reason why I save frequently, so just before I know I am about to die or have my hands full, I quickly reload to my last save.

Most importantly in a game like Skyrim with radiant quests, its quite hard to have a DID save for someone just looking to play a game to escape reality and have some fun. I mean just a few days back I was travelling from Winterhold to a quest, when all of a sudden I was attacked by a sabre snow cat and a snow bear. I managed to kill the cat first and was focusing on the bear and nearly had him down, when all of a sudden I had a thief come up to me and hand me a some silly armour piece asking me to keep it while I am getting mauled by the bear in the mean time and I end up dying for no fault of my own. DID works well in an MMO when you can actually prepare well in advance. Its actually harder in a world like Skyrim when encounters are randomly generated. On the same character, I once had a Dragon spawn when I was fighting a giant and a mammoth. The dragon proceeded to aggro everyone in the surrounding areas including a few mages and atronachs.

So it basically goes back to your play style and sure if you really have a ton of time on your hands it works out pretty well, but I personally find it a complete waste when you have to keep having to level Blacksmithing and craft a 100 daggers only to have to restart to some silly death and do it all over farming iron ore and other materials.
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Bethany Watkin
 
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Post » Wed Nov 07, 2012 12:39 pm

I don't even save the game, I just start a new playthrough everyday.
So much fun
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Sarah Edmunds
 
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