I just want to commend Christophe Carrier and his team on ab

Post » Tue Nov 13, 2012 10:05 pm

The levels are so atmospheric and diverse, and provide extensive options for handling situations in your own way. In both my low chaos and high chaos playthroughs, I never felt 'funnelled' into a specific path or action, and was always able to find creative ways to conquer a specific obstacle.

The game felt very reminiscent of Bioshock (which is a great thing in my opinion) and I believe that was largely due to the incredible atmosphere and level diversity presented.

Thanks a lot, all of you!
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BRIANNA
 
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Post » Wed Nov 14, 2012 5:20 am

Glad you liked it!
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koumba
 
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