KarliahNightingale Hall bug after Darkness Returns

Post » Sun Jun 03, 2012 4:10 pm

I completed the Thieves Guild main questline today, returning the skeleton key to the Sepulcher and all that. At the end, Karliah says that she'll hang out at Nightingale Hall and that there will be a portal between said Hall and Twilight Sepulcher for easy travel. However, upon arriving back at Nightingale Hall, there is no such portal nor do I see Karliah around. I also fast traveled back to Twilight Sepulcher and there's no portal to Nightingale Hall there either (only the one into the Sepulcher sanctum).

Is this a known glitch or did I misunderstand something?
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Mon Jun 04, 2012 1:24 am

There isn't one. I think Nocturnal says if in need, so I doubt it will ever be there unless there is a dlc to cover TG or Nightingale story further. One thing I can't work out is why Karliah doesn't settle in the Nightingale Hall. This is the bug.
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Sun Jun 03, 2012 3:33 pm

It's one in a long list of things that Bethesda messed up on in Skyrim.

It's redeemed by the fact that it is one of the only good faction questlines.
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Mon Jun 04, 2012 1:43 am

There isn't one. I think Nocturnal says if in need, so I doubt it will ever be there unless there is a dlc to cover TG or Nightingale story further. One thing I can't work out is why Karliah doesn't settle in the Nightingale Hall. This is the bug.

She does settle there after you do all the radient quests to become guildmaster. Or at least did for me, also I can pick my nightingale buff from the hideout.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Mon Jun 04, 2012 1:20 am

Ah, right then, guess it was an oversight on Bethesda's part (I just looked it up to be sure I wasn't remembering it wrong - Karliah does state that there is going to be a portal between nightingale hall and sepulcher).

It's one in a long list of things that Bethesda messed up on in Skyrim.

It's redeemed by the fact that it is one of the only good faction questlines.

Agreed, this questline was infinitely better than the Companions and College of Winterhold which I did on my other char. It actually felt rewarding to get to the point where you receive nightingale armor :)

One thing I can't work out is why Karliah doesn't settle in the Nightingale Hall. This is the bug.

Apparently the whole guildmaster/karliah/nightingale thing is quite glitchy. The uesp site says that it's advised to do the Devlin/Vex quests before finishing the main Thieves Guild arc or it can cause problems such as this one. So I'm going to do those radiant quests now and see where that gets me - hopefully if it does mess up the stage can be fixed by a console command.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Mon Jun 04, 2012 6:37 am

Apparently the whole guildmaster/karliah/nightingale thing is quite glitchy. The uesp site says that it's advised to do the Devlin/Vex quests before finishing the main Thieves Guild arc or it can cause problems such as this one. So I'm going to do those radiant quests now and see where that gets me - hopefully if it does mess up the stage can be fixed by a console command.

I've done between 35-45 Small Jobs and all Special Jobs but when I complete Darkness Returns and Under New Management... I get the same thing. Karliah travels back to the last room of Snow Veil Sanctum and talks to you as if she's in Nightingale Hall. The Hall itself is never upgraded to include a portal, or in any other way. Brynjolf goes back to wearing Thieves Guild Armour and is always busy, although that might be intentional (if so, it's a pity).

I don't think it's related, but Delvin refuses to talk the Eyes of the Falmer too.
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Mon Jun 04, 2012 3:43 am

I would suggest doing the Thieves Guild things before doing the Civil War line. Those two tend to clash.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Mon Jun 04, 2012 1:22 am

I would suggest doing the Thieves Guild things before doing the Civil War line. Those two tend to clash.

I haven't started the Civil War line either. I'm really not sure what the cause is...
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sun Jun 03, 2012 6:21 pm

I've done between 35-45 Small Jobs and all Special Jobs but when I complete Darkness Returns and Under New Management... I get the same thing. Karliah travels back to the last room of Snow Veil Sanctum and talks to you as if she's in Nightingale Hall. The Hall itself is never upgraded to include a portal, or in any other way. Brynjolf goes back to wearing Thieves Guild Armour and is always busy, although that might be intentional (if so, it's a pity).

I don't think it's related, but Delvin refuses to talk the Eyes of the Falmer too.

That's messed up. I just talked to Brynjolf and I'm actually getting the same thing ("I'm too busy..")

Is there any fix for this?
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Sun Jun 03, 2012 8:26 pm

It's one in a long list of things that Bethesda messed up on in Skyrim.

It's redeemed by the fact that it is one of the only good faction questlines.

false, worst questline i've played so far and im a stealth character sadly :/ but the companions, boy did they cheer me up!
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Sun Jun 03, 2012 10:59 pm

That's messed up. I just talked to Brynjolf and I'm actually getting the same thing ("I'm too busy..")

Is there any fix for this?

If there is, I don't know it. I'd really like to see what the upgraded Nightingale Hall looks like.

false, worst questline i've played so far and im a stealth character sadly :/ but the companions, boy did they cheer me up!

No accounting for taste, I suppose. The Thieves Guild is my favourite storyline in the game and nets you some really nice rewards too. I wish they weren't leveled though, since that put me off joining until I'd put over 100 hours in and was a high enough level to get the best shinies. I really wish the questline wasn't so buggy too...
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sun Jun 03, 2012 11:48 pm

If there is, I don't know it. I'd really like to see what the upgraded Nightingale Hall looks like.

A "setStage TGLeadership 0" in console supposedly can fix it. I'm currently doing the Delvin/Vex quests to get to the part where I'm supposed to become Guild Master, I'll see then what happens and if needed try the fix.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Sun Jun 03, 2012 9:18 pm

A "setStage TGLeadership 0" in console supposedly can fix it. I'm currently doing the Delvin/Vex quests to get to the part where I'm supposed to become Guild Master, I'll see then what happens and if needed try the fix.

Unfortunately, I'm playing the 360 version. If anyone can come up with some kind of fix for non-PC users, I'd be much obliged. I'm rather close to just buying a 360 controller adapter for Windows and getting the game on PC.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Mon Jun 04, 2012 6:21 am

Unfortunately, I'm playing the 360 version. If anyone can come up with some kind of fix for non-PC users, I'd be much obliged. I'm rather close to just buying a 360 controller adapter for Windows and getting the game on PC.
That would be your best bet. Not only to use the console to work around glitches, but also for the Unofficial Patches that take care of bugs Bethesda doesn't get around to fixing (and for their last few games, that's a lot).
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Sun Jun 03, 2012 10:50 pm

That would be your best bet. Not only to use the console to work around glitches, but also for the Unofficial Patches that take care of bugs Bethesda doesn't get around to fixing (and for their last few games, that's a lot).

Has anyone thought that maybe it's because of the Unofficial Patches that Bethesda doesn't fix its games?
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Sun Jun 03, 2012 5:09 pm

Has anyone thought that maybe it's because of the Unofficial Patches that Bethesda doesn't fix its games?

No. I don't know where this idea comes from. They do fix their games. Some issues are just resolved sooner than others.
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Sun Jun 03, 2012 9:17 pm

No. I don't know where this idea comes from. They do fix their games. Some issues are just resolved sooner than others.

And hundreds of other issues are never resolved by Bethesda and fixed by unofficial patches. I would say that it's safe to assume that Bethesda never gets around to fixing them because they know that others will.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Mon Jun 04, 2012 1:01 am

And hundreds of other issues are never resolved by Bethesda and fixed by unofficial patches. I would say that it's safe to assume that Bethesda never gets around to fixing them because they know that others will.

Or they don't have time to fix them because they're working on DLC, other games and living their own lives. They fix the big issues. They'll fix Delvin's Litany of Larceny, Nightingale Hall and Karliah's fondness for Snow Veil Sanctum. The idea that they deliberately hold off on fixing a number of smaller irritants because they know others will step up and fix them is laughable, especially considering the large console following they have now.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Mon Jun 04, 2012 4:45 am

Update: I went back to Twilight Sepulcher to swap for a new power today, and was confronted with an inactive inner sanctum. What I mean by this is that the state of the place is like how it is prior to turning the skeleton key in, except you the script functions are still in place - i can receive the buffs and use the portals, but the fountain-like thingy isn't raised and there's no portal effects. I googled this and it's related to the Karliah/Nightingale Hall bug - The hall never gets upgraded, Karliah goes back to Snow Veil Sanctum, Brynjolf always tells you he's busy and the Twilight Sepulcher inner sanctum is reverted to its prior state.

Still need to finish the "restoring the thieves guild" side-quest so I can see if the console command resolves this.
User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Sun Jun 03, 2012 5:28 pm

Alright, I did all the special quests and successfully became Guild Master of the Thieves Guild, thus the bug where Brynjolf does not talk to you didn't occur for me luckily. Karliah attended the ceremony and stood around the cistern after it was completed.

After receiving my guild master armor, however, Karliah disappeared from the cistern again. I went to Nightingale Hall and nope: the place is still in its usual shoddy state and Karliah is nowhere to be found. I teleported to her and indeed, I was back in Snow Veil Sanctum. Brynjolf also went back to his "I'm too busy to talk right now" cycle.

I tried the console command setStage TGLeadership 0 and now I could talk to Brynjolf again - however this time pretty much all other TG npc's were bugged, always talking to me as if I had just been promoted and not offering any dialogue options. This remained that way even after a wait and fast-traveling to Markarth and back, so I had to revert.

Looks like there is truly no solid fix for this, even on PC :( Patch 1.4 doesn't state anything about this either which kind of svcks. But luckily it already has an entry in the Unofficial Patch buglist.
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Mon Jun 04, 2012 3:34 am

Don't suppose anyone has worked out a fix for this on the 360 version?

:(
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Sun Jun 03, 2012 4:20 pm

Update: I went back to Twilight Sepulcher to swap for a new power today, and was confronted with an inactive inner sanctum. What I mean by this is that the state of the place is like how it is prior to turning the skeleton key in, except you the script functions are still in place - i can receive the buffs and use the portals, but the fountain-like thingy isn't raised and there's no portal effects. I googled this and it's related to the Karliah/Nightingale Hall bug - The hall never gets upgraded, Karliah goes back to Snow Veil Sanctum, Brynjolf always tells you he's busy and the Twilight Sepulcher inner sanctum is reverted to its prior state.

Still need to finish the "restoring the thieves guild" side-quest so I can see if the console command resolves this.

This is exactly what I have right now. What a bummer. :(
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Mon Jun 04, 2012 5:30 am

Out of curiosity do you have to complete the "No Stone Unturned" quest before becoming guildmaster?
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Sun Jun 03, 2012 3:25 pm

I've only read OP so this is what I know cause I've been there: there won't be a portal between Nightingale hall and the Sepulcher or whatever, Karliah won't move there and Byrnjolf will wear the old TG armor if you don't complete all the side missions from Delvin and Vex before returning the Skeleton Key to Ebonmere thus ending the quest.

My chance at fixing this was finding a quick save just before I returned the key into that slot, and exiting with the "tcl" command from there and starting the TG side missions. I reloaded to that save just after finishing the quest and going to check NH and TG and saw these broken feats. I'm not done with the side missions yet, but I hope this will fix the quest , and when they end I'll go to the TS and reset the quest from where you need to talk to Galus's ghost...
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Sun Jun 03, 2012 5:14 pm

I would suggest doing the Thieves Guild things before doing the Civil War line. Those two tend to clash.

The same thing happens no matter when you do the Civil War quest line. I myself completed the TG quests and even found all of Stones of Barenziah before starting the Civil War questline. I think it is just a bug period. Just another thing to be ignored while playing the game and trying to stay immersed in the game.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm


Return to V - Skyrim