I want enemies and levels to be just as replay friendly to Dishonored as they were to Dark Messiah, with an ever present physics engine to go! I want to relive the sensation from sending enemies crashing into wooden crates upon a well timed dodge and swing. I want to still be able to lift a dead/unconscious body by the torso, charge another enemy and then throw it on him to trip him over- or just hide it for the sake of stealth. I want enemies to carry armor. I want to have to aim for wrists, knee caps and armor joints when fighting tank like NPCs. A bludgeoning weapon should make much more damage to such nonfatal parts, while the sword is best used against lighter NPCs for Chaotic results. Locational damage, baby!
I want whale oil

I want to evade range attackers by getting behind melee attackers, by holding loose environment features or bodies raised as shields, by using smoke screens from chimneys or fog and by parkouring like in Mirror's Edge!
I want to be:
- Faith(Mirror's Edge) when moving around or shot at. No parkour view of feet? That's ok, just make Corvo fear bullets!
- Sareth(Dark Messiah) when using melee and environmental combat. Let Corvo toss things and adjust swing directions with move keys, WHILE MOVING

- Nomad(Crysis) when being stealthy and swapping superpowers. Let Corvo PRONE and pin a four-slot quick menu to mouse3 for him to use.