Ok, your changes will show in the UI. I switch F and R around, UI shows the correct buttons. Without the mod it wouldn't. That's what this does, that's what you want?
I did some testing, and this is what I found:
I had to reset my keys to default because the functionality of some of them ceased to work.
After resetting, the mod works as it was intended.
... if you remapped the
Toggle POV action to the [C] key, the inventory screen will still tell you to
press [F] to mark a weapon/item/spell as a favorite. Pressing [F] or [C] will
mark the weapon as a favorite.
None of the remapped keys caused change or update in the UI, but rather the keys shown in the UI retain their original function. This is an improvement, but not what I was expecting.
I guess it works, but I would rather see the changes made be reflected in the UI. In the example of the above quote, I would rather the UI said [C] instead of [F]. This will do for now.
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What I want is a different story. Probably only Bethesda will be able to do this, and it doesn't seem likely that they will ever do it. I would like to see individual control over remapping for each function with an event triggered by a key press or mouse button. For example being able to choose a key for Change POV, and choosing an entirely different key for Favorites. Then on top of that I want the UI to update for each instance of a change.
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My key settings in case anyone is interested in seeing how messed up it got.
Favorites Menu: QSheath Weapon: F //Originally switched R and F
Toggle POV: P //Had to switch with R because R was Take All, and it kept toggling POV at the same time.
Action: SPACEJump: EPower/Shout: C //I have a hard time reaching Z and C is habit from Oblivion
Walk/Run Continuously: Z