I have this script:
Spoiler
Scriptname gdadotMessageBox01 extends ObjectReference
Auto State Trigger
Event OnTriggerEnter(ObjectReference triggerRef)
Actor actorRef = triggerRef as Actor
if (actorRef == game.GetPlayer())
utility.wait(5)
Debug.MessageBox("Blah blah blah blah.")
gotoState ("done")
endif
EndEvent
endState
STATE done
endSTATE
Scriptname gdadotMessageBox01 extends ObjectReference
Auto State Trigger
Event OnTriggerEnter(ObjectReference triggerRef)
Actor actorRef = triggerRef as Actor
if (actorRef == game.GetPlayer())
utility.wait(5)
Debug.MessageBox("Blah blah blah blah.")
gotoState ("done")
endif
EndEvent
endState
STATE done
endSTATE
Besides all this, I want this script to kill a certain actor. How do I add that into my script? I cannot get it working....