Kill 10 Goblins.

Post » Thu Dec 20, 2012 10:58 am

I normally hate registering for forums, but as an avid Elder Scrolls gamer, I felt the need to make an account to say this.
I also hate writing essays, so this will be short.

So after creating my hypothetical Dunmer Spellsword, I'm thrust into Tamriel's "Newb-zone." I have this overbearing sense of dread that when I speak to an NPC, he'll just tell me to go over yonder and KILL 10 OF THOSE GOBLINS OVER THERE. And then when I finish killing said goblins, another NPC tells me to collect 10 piles of whatever. This is not OK. It's easy to code, probably, but no -- you're making an Elder Scrolls game. Fetch quests are fine, if my hypothetical Dunmer Spellsword is after an ancient artifact that can unlock the secrets to defeating some evil cult of Mehrunes Dagon. That's fine. Molag Bal has stolen my spirit, I'd like it back sometime soon. My Spellsword doesn't have the patience to "Collect 10 goblin thingies." I'm not here in your village to play Fedex, man.

So yeah. That's my biggest fear for this game; [Did I use that semi-colon correctly?] along with grinding, and I can't stand PvP, but those are for other forum topics.

Anything to make this game feel like a game, and not a part-time trash collector simulator would be good.

Cheers from a fellow gamer.
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sw1ss
 
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Post » Thu Dec 20, 2012 10:08 am

Well, the way the actual questing system work is, for lack of a better word: revolutionary to MMORPGS. (Not all games, just MMO's in general.)

It works like this..

You jump into the game, and you spawn at a point, then your compass will point you in a direction of something interesting nearby. For the sake of argument let's say it points North.. Well, you can go south instead, and when a point of interest becomes close, it will point you in that direction. These "points of interest" are things like quest hubs where you get tasks that are for the area. Now, I'm not sure if it will be "gather this", or "kill this" .. The tasks generally wont change simply because those are the actions preformed. However, they did say something would occur like .. you're pointed to a village that has werewolves attacking it.. your missions will be to save the town and kill the wolves. Now, to kill the wolves is one thing, but for a game purpose I'm assuming it will track kills. If you've got 20 werewolves to kill in a village to save it is just the same as "kill 20 werewolves" .. just hidden behind a lore veil. They're going to do this. Everything you do changes the world for you. It's phasing technology. The town you saved from werewolves will always remember you did that.

As far as we know, it's not confirmed if you can go anywhere and the monsters corelate with your level or not. I'm not sure if following North at first is better than south.. but it's sure allowed, and not frowned upon. But I'm pretty sure there is no corrider leveling path.. It's sorta open.
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NIloufar Emporio
 
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