I also hate writing essays, so this will be short.
So after creating my hypothetical Dunmer Spellsword, I'm thrust into Tamriel's "Newb-zone." I have this overbearing sense of dread that when I speak to an NPC, he'll just tell me to go over yonder and KILL 10 OF THOSE GOBLINS OVER THERE. And then when I finish killing said goblins, another NPC tells me to collect 10 piles of whatever. This is not OK. It's easy to code, probably, but no -- you're making an Elder Scrolls game. Fetch quests are fine, if my hypothetical Dunmer Spellsword is after an ancient artifact that can unlock the secrets to defeating some evil cult of Mehrunes Dagon. That's fine. Molag Bal has stolen my spirit, I'd like it back sometime soon. My Spellsword doesn't have the patience to "Collect 10 goblin thingies." I'm not here in your village to play Fedex, man.
So yeah. That's my biggest fear for this game; [Did I use that semi-colon correctly?] along with grinding, and I can't stand PvP, but those are for other forum topics.
Anything to make this game feel like a game, and not a part-time trash collector simulator would be good.
Cheers from a fellow gamer.