Killcams activating, target not dying

Post » Mon Nov 19, 2012 12:39 am

I posted this earlier, but fixed one of the bugs I had listed.

So, here's my mod: http://skyrim.nexusmods.com/mods/23130

Basically it adds three spells: a shadow bolt, a life steal, and a summon bound dremora spell.

I have a weird bug with the lifesteal spell, although I'm increasingly thinking it might just be a limitation of the game.

- The life steal spell seems to initiate the ranged kill cam before the target actually dies. Everything will go into slow motion, but the target will actually survive the kill cam. I have a feeling this is a problem with the way the game estimates how long a hostile npc has to live versus how fast the spell actually drains their life, but I'm not sure.

Anybody have any ideas on how to fix this?
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Marine Arrègle
 
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Post » Sun Nov 18, 2012 2:35 pm

I saw your other post with this info in it and had a think about it.

I've not played with the recently implemented kill-cam stuff ... but I agree that there must be some sort of hardcoded mechanism that works out, in advance, whether a target is going to die and sets in motion the kill-cam

So, it does appear that something you have implemented appears to the game as though the target wilkl die ... but then (somehow) fails to actually apply an attack of that magnitude to the target. That's odd, to say the least.

(I did have a thought ... does this happen with any target ... or only certain NPCs?? If it is only certain NPCs, are those NPCs checked as "Essential" (or anything else) in the CK?
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Roberta Obrien
 
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Post » Mon Nov 19, 2012 1:08 am

Just Kill the target via your script.

use this:

http://www.creationkit.com/IsInKillMove_-_Actor


I posted this earlier, but fixed one of the bugs I had listed.

So, here's my mod: http://skyrim.nexusmods.com/mods/23130

Basically it adds three spells: a shadow bolt, a life steal, and a summon bound dremora spell.

I have a weird bug with the lifesteal spell, although I'm increasingly thinking it might just be a limitation of the game.

- The life steal spell seems to initiate the ranged kill cam before the target actually dies. Everything will go into slow motion, but the target will actually survive the kill cam. I have a feeling this is a problem with the way the game estimates how long a hostile npc has to live versus how fast the spell actually drains their life, but I'm not sure.

Anybody have any ideas on how to fix this?
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leni
 
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Post » Sun Nov 18, 2012 11:56 am

I saw your other post with this info in it and had a think about it.

I've not played with the recently implemented kill-cam stuff ... but I agree that there must be some sort of hardcoded mechanism that works out, in advance, whether a target is going to die and sets in motion the kill-cam

So, it does appear that something you have implemented appears to the game as though the target wilkl die ... but then (somehow) fails to actually apply an attack of that magnitude to the target. That's odd, to say the least.

(I did have a thought ... does this happen with any target ... or only certain NPCs?? If it is only certain NPCs, are those NPCs checked as "Essential" (or anything else) in the CK?

The only thing all the npcs had in commong was that I had spawned them using the console.


Just Kill the target via your script.

use this:

http://www.creationkit.com/IsInKillMove_-_Actor

You're going to have to forgive me here man, I've been looking through the scripting part of the CK and am still really struggling with implementing any kind of effective scripts. It sounds like you're telling me to implement a script that just kills the npc off if the game initiates a killmove animation. That could work, but I'd like to make the spell balanced. Hard to do if the thing is firing off kill moves when he still have 3/4 of his life bar left.
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OJY
 
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Post » Sun Nov 18, 2012 6:40 pm

Killcam activating and the target not dying also happens with crossbows in my vanilla (with DG) game on PC. Basically the bolt misses even though the killcam is activated. Targeting issue?
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Danny Warner
 
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Post » Sun Nov 18, 2012 10:46 pm

It's not uncommon for me to get a killcam when shooting arrows at a target in partial cover when the arrow hits the cover.
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adam holden
 
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Post » Sun Nov 18, 2012 10:19 pm

I can't say I've ever experienced a kill-cam event and the target not die.

But if multiple people, in multiple situations are ... then something is bugged (unless it's a feature ;))

I guess ranged attacks are more likely to go wonky (just more time between fire and die?) but I don't think everything is right, under the hood, if the kill-cam is activating when the troll doesn't die.


Bug list??? (I looked, but could not see a related issue ... if this is an issue ...)
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Bereket Fekadu
 
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