Killing the Opposition Counts As Murder?

Post » Fri Nov 18, 2011 2:06 pm

So just curious about something.

I'm an official member of the Stormcloaks, I've even been told by the leader himself to "cause trouble for the Imperials wherever you can". Okay, cool. Well I'm scouting out in the plains and come across an Imperial Fort. They are flying the colors and everything. The guard at the back gate tells me to back off, that I don't belong, and mentions he has to keep a look out for Stormcloak spies.

I think to myself, you've found one, pal! And then I put an arrow in his throat, quickly and silently killing him. Now, for the record, this NPC has no name, just "Imperial Soldier". Same as all the others inside the Fort I slip inside and kill. I finish clearing the Fort, Imperial bodies hanging off the battlements, when I check my Crime Statistics page and find that the game counted every single one of them as a "murder". I have no bounty since there were no witnesses left, but still.

I know that technically my character could be considered the equivalent of a medieval terrorist, but seriously! We are at war! I'm part of the rebellion! It just seems like the game is judging me against unfair criteria. It doesn't count those bandits I kill as murder, why Imperial Soldiers when I'm a Stormcloak? :confused:
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Fri Nov 18, 2011 6:37 pm

Well, yeah. Skyrim is still controlled by the Empire, you filthy rebel.
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Fri Nov 18, 2011 3:51 am

Well in all fairness, Stormcloaks are criminals to the empire. The statistics page is merely biased to the empire :wink_smile:
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Fri Nov 18, 2011 1:00 pm

Happened to me too.

I was on a Stormcloak mission where I had to intercept a courier so I waited for him outside an inn. When he came out a stormcloak guard attacked him so I joined in to kill the imperial, but then after he died the stormcloak attacked me as if I had murdered a civilian.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Fri Nov 18, 2011 6:43 am

I guess they don't count bandits but count Imperial Soldiers because Soldiers are just doing their job, and by killing them you've broken a family. Yeah, that's right, feel guilty >:]
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Fri Nov 18, 2011 2:13 pm

It doesn't count those bandits I kill as murder, why Imperial Soldiers when I'm a Stormcloak? :confused:


To be fair, the problem is more that bandits aren't being counted as murder, when really, they should. Criminals or not. They're still human. Definition of murder is pretty much the killing of another human being.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Fri Nov 18, 2011 5:34 pm

The empire does love their lists.


And think about it. From the games view, its still murder. Unprovoked killing of another. War or not. Its just that in the real world, the military is given special rules to allow them to do their job and not be held accountable for killing people.

Bandits dont count because they are naturally hostile to you. You are "defending" yourself from them.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Fri Nov 18, 2011 5:05 pm

and killing annoying insulting orcs count as summoning rainbows.
Wow, my unedited post had some really bad errors on them.......good thing I edited it.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Fri Nov 18, 2011 6:32 pm

Happened to me too.

I was on a Stormcloak mission where I had to intercept a courier so I waited for him outside an inn. When he came out a stormcloak guard attacked him so I joined in to kill the imperial, but then after he died the stormcloak attacked me as if I had murdered a civilian.



Well, there goes anyone's justification to defend the system the way it's currently set up.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Fri Nov 18, 2011 3:07 pm

Well remember, Skyrim is under EMPIRE control for now. If the Stormcloaks were in charge, it would be different.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Fri Nov 18, 2011 7:29 am

To be fair, the problem is more that bandits aren't being counted as murder, when really, they should. Criminals or not. They're still human. Definition of murder is pretty much the killing of another human being.

The empire does love their lists.


And think about it. From the games view, its still murder. Unprovoked killing of another. War or not. Its just that in the real world, the military is given special rules to allow them to do their job and not be held accountable for killing people.

Bandits dont count because they are naturally hostile to you. You are "defending" yourself from them.

Well, traditionally it hasn't been considered murder if it is:

1. Self-Defense
or
2. War

And I don't really see the killing of the Imperial Soldiers as unprovoked. They and the Stormcloaks have already had a couple of major battles. The Stormcloaks are no longer a furtive group sneaking around and committing sabotage and trouble while talking dissent. They and the Empire have had full scale land battles at this point. I'd say that makes us officially at war.

I don't know, I'm not really talking about the morality of it (killing soldiers in their sleep in their military barracks really is morally indefensible) but more the fact that the game is imposing an outside judgment on you in the Crime Statistics page that seems to favor the Empire.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Fri Nov 18, 2011 3:33 am

Thats actually realistic:

If you win, you are justice, if you lose you are treason and murder. Its the basic of every rebellion ;)

The good guys dont always wins, but winning will always make you the good guys. In this game's political system, Imperials = the current "winners", the ones in power. So if you go against them, you are automatically the "bad guy".

EDIT to answer the post above:
This isnt a war, no matter what the peasants call it. Its a rebellion. They are VEEEEERY different, because in wars your opponent considers you a soldier, while in a rebellion you are simply considered a criminal/traitor.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Fri Nov 18, 2011 12:05 pm

Well, traditionally it hasn't been considered murder if it is:

1. Self-Defense
or
2. War




Murder is not the simple act of killing, and those who think it is are simply wrong. Murder is the act of killing illegally. The distinction is very important, if sometims hard to discern.


Therefore, it makes sense for the Imperials to place a bounty on the player, as killing a soldier of their empire is illegal. For a Stormcloak guardsmen to turn on you and treat you as a murderer, however, is simply absurd.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Fri Nov 18, 2011 12:57 pm

Well, traditionally it hasn't been considered murder if it is:

1. Self-Defense
or
2. War

And I don't really see the killing of the Imperial Soldiers as unprovoked. They and the Stormcloaks have already had a couple of major battles. The Stormcloaks are no longer a furtive group sneaking around and committing sabotage and trouble while talking dissent. They and the Empire have had full scale land battles at this point. I'd say that makes us officially at war.

I don't know, I'm not really talking about the morality of it (killing soldiers in their sleep in their military barracks really is morally indefensible) but more the fact that the game is imposing an outside judgment on you in the Crime Statistics page that seems to favor the Empire.

The game system isnt set up to understand "war" and so it only does by the individual basis as always. Unprovoked = murder. Provoked = self defense.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Fri Nov 18, 2011 4:58 am

The game system isnt set up to understand "war" and so it only does by the individual basis as always. Unprovoked = murder. Provoked = self defense.



Correct, and that is what the OP is complaining (for lack of a better term) about.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Fri Nov 18, 2011 6:23 pm

Thats actually realistic:

If you win, you are justice, if you lose you are treason and murder. Its the basic of every rebellion ;)

The good guys dont always wins, but winning will always make you the good guys. In this game's political system, Imperials = the current "winners", the ones in power.

This isnt a war, no matter what the peasants call it. Its a rebellion. They are VEEEEERY different, because in wars your opponent considers you a soldier, while in a rebellion you are simply considered a criminal/traitor.

I like this explanation. It's what I'll keep in my head as I fight the good fight. Stormcloaks lose, I get a rope around my neck for the number of Imperial Soldiers I killed. Stormcloaks win, I get a medal around my neck for those same numbers.

Murder is not the simple act of killing, and those who think it is are simply wrong. Murder is the act of killing illegally. The distinction is very important, if sometims hard to discern.


Therefore, it makes sense for the Imperials to place a bounty on the player, as killing a soldier of their empire is illegal. For a Stormcloak guardsmen to turn on you and treat you as a murderer, however, is simply absurd.

Very true. I'm concerned the game may just look at the statistics page and determine I'm a murderer for triggering certain sidequests though. That would be stupid giving the circumstances of the killings.

EDIT: The game could very easily understand war. All you have to do is tell it to check if you are a member of one faction or another. Are those factions at war in the story? Don't count kills of the opposing faction against the player then.
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Fri Nov 18, 2011 3:32 am

Secessionist scumbag! Those were murders, since you assaulted them when they had no intention of killing you. If you don your treachorous rebel rags and wait for our soldiers to attack you, then you could clear the fort in self defense.

... unless you're an assassin, and a filthy rebel one at that :swear:
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Fri Nov 18, 2011 5:45 am

Secessionist scumbag! Those were murders, since you assaulted them when they had no intention of killing you. If you don your treachorous rebel rags and wait for our soldiers to attack you, then you could clear the fort in self defense.

... unless you're an assassin, and a filthy rebel one at that :swear:

I am a filthy rebel assassin, a master of stealth and infiltration, and the best at what I do! I am the scout, the spy, the gatherer of information for the true High King Ulfric! Enemies of Skyrim see nothing but my shadow as it closes their eyes for the last time! :ninja:
User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Fri Nov 18, 2011 5:59 am

Be happy you can get away with murder now (bounty), but killing off the witness'.
In previous versions, it was annoying as hell to get a bounty on you even if no one saw you do it.
But your reason for it counting is murder is simple, you started it. You were the first to do the violent act.

If the imperial is already being vocally aggressive (as you stated), just stick yourself in his face long enough, he should eventually attack first.
Then you are in the clear, it won't count as murder.
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Fri Nov 18, 2011 3:47 am

Be happy you can get away with murder now (bounty), but killing off the witness'.
In previous versions, it was annoying as hell to get a bounty on you even if no one saw you do it.
But your reason for it counting is murder is simple, you started it. You were the first to do the violent act.

If the imperial is already being vocally aggressive (as you stated), just stick yourself in his face long enough, he should eventually attack first.
Then you are in the clear, it won't count as murder.



While the system HAS been improved, I fail to see why we should be satisfied with the current situation, when this oversight was easily within Bethesda's power to fix.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Fri Nov 18, 2011 6:55 pm

If this is a consular ship, then where is the ambassador?

Rebel Scum...
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Fri Nov 18, 2011 4:09 am

Murder is the unlawful killing of another human being. So even though you are at war, yes it would still be called murder. No matter how good of a job you did :thumbsup:
Anyway, the Empire is still practically in control of Skyrim, so their laws apply. Doubly so for their troops
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Fri Nov 18, 2011 1:38 pm

Can I just say, and only because it hasn't been mentioned already.

But perhaps it registers as a crime because as far as the system is concerned you are still a member of the Empire.

Think about it. You are still a citizen of Skyrim. You obviously don't agree with Imperial rule so you found a new political party to align with in the Stormcloaks. But in the ruling party's eyes you are considered a trairor to the Empire. So, when you kill an Imperial its considered a crime.
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Fri Nov 18, 2011 2:21 pm

Be happy you can get away with murder now (bounty), but killing off the witness'.
In previous versions, it was annoying as hell to get a bounty on you even if no one saw you do it.
But your reason for it counting is murder is simple, you started it. You were the first to do the violent act.

If the imperial is already being vocally aggressive (as you stated), just stick yourself in his face long enough, he should eventually attack first.
Then you are in the clear, it won't count as murder.

I've been playing since Morrowind, so yeah, I know how devastating bounties used to be for murder.

I get what you are saying, but provoking them or waiting for them to attack first is - forgive me - stupid. I'm a sneak/thief assassin. An Imperial Soldier would shred me in a one on one fight, and I would be a squishy red paste once his shouts brought reinforcements. No military agent infiltrating an opposing enemy camp or base is going to want to alert the base to his presence by provoking the enemy to attack him so he can assuage his morality with the excuse that it was self-defense. Besides, it can easily be argued that if you INTEND to provoke the enemy so they will attack you, it is no more self-defense than stabbing them in the back.
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Fri Nov 18, 2011 6:56 pm

You never gave them surrender terms, filthy rebel. lol
]
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Next

Return to V - Skyrim