Kneeling and hugging animations?

Post » Thu Jun 21, 2012 3:48 am

It is also possible to import a lot of animations from Oblivion (like praying on knees)
Except that we can't use animations from Oblivion...
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Farrah Lee
 
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Post » Thu Jun 21, 2012 9:21 am

Why not?
There is already a skeleton rig for its imports in Skyrim.
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Kira! :)))
 
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Post » Thu Jun 21, 2012 2:17 am

i think he means its against the EULA to use oblivion assets in skyrim
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Catherine N
 
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Post » Thu Jun 21, 2012 6:50 am

Though "Oblivion assets" can be related to two kinds of content - original (made by Beth) and modded one. In case of the former it is unlegal to release ported things to Skyrim, but the latter resources can be converted if original authors have nothing against it...
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Rhysa Hughes
 
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Post » Thu Jun 21, 2012 3:01 am

Why not?
There is already a skeleton rig for its imports in Skyrim.
You can't use assets from another game in Skyrim, it breaks like 4 laws and the EULA and other stuff. Unless you meant mod-added resources, but it didn't sound like you did. >.>
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~Sylvia~
 
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Post » Thu Jun 21, 2012 7:22 am

Ну возьмите любую похожую позу из CTA , и сделайте свою анимацию,
так или иначе никах прав на позирование на коленях и проработку похожей анимации
ни у кого нет, это глупость.
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Ann Church
 
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Post » Thu Jun 21, 2012 12:11 pm

Ну возьмите любую похожую позу из CTA , и сделайте свою анимацию,
так или иначе никах прав на позирование на коленях и проработку похожей анимации
ни у кого нет, это глупость.
What?

This is an english-only forum. :(

то только на английском языке форума.
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celebrity
 
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Post » Thu Jun 21, 2012 11:20 am

For hugging, try this: Idle property pa_HugA Actor1.PlayIdleWithTarget(pa_HugA, Actor2) There is an idle with exactly the same animation as that property. The hugging animation even works for having an NPC hug the player (though depending on equipment worn it MIGHT look slightly funny if the player is in first person mode, not 100% sure) Not sure about kneeling

OK, I'm finally getting back to this. I want to have the first dialog in a scene trigger the hug. It would be awesome if they did the hug while he was saying a like like: Hello old friend, it does me well to see you... blah, blah, give us a hug. (or something like that. The point is I would like the hug to take place while he was speaking the line if possible.

I have the scene created and it plays from start to finish just as it should. So do I add a script to the Topic Info? If so, I did that, and I auto filled the Idle Property and it picked the correct animation. I just dont know what to do with the Actor1.PlayIdleWithTarget(pa_HugA, Actor2) bit. Do I need to set properties for Actor1 and Actor2 and fill them with my NPC's? This wont compile:

Scriptname BalokMarcusValeriusHug extends TopicInfo  Idle Property pa_HugA  AutoBalokMarcus.PlayIdleWithTarget(pa_HugA, BalokValerius)
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Helen Quill
 
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Post » Thu Jun 21, 2012 11:39 am

put your playidle in the topic info fragment (on the Start section) of the dialogue. although i'm not sure if the actor will speak their dialogue during the animation, but i dont see why not (facial animations and speech morphs are independent of animations, so it should work simultaneously with the hug animation).
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Life long Observer
 
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Post » Thu Jun 21, 2012 12:43 pm

put your playidle in the topic info fragment (on the Start section) of the dialogue. although i'm not sure if the actor will speak their dialogue during the animation, but i dont see why not (facial animations and speech morphs are independent of animations, so it should work simultaneously with the hug animation).

Thanks AD that works, and they hug during the dialog like I want! It looks a little wonky though as it's a very quick animation. Is there a way to make it play longer or do it twice or something?

EDIT: OH, I just thought of something. I could just have a couple of very short lines of dialog for each of them, and play the hug a couple of times that way. I also think I'll need to move my markers for them a little closer to one another. Off to experiment!

Thanks again!
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SamanthaLove
 
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Post » Thu Jun 21, 2012 12:19 pm

Do you know if this hugging animation isn't actually a vampire feeding on someone? It looks little strange, besides when I was testing it on some random weak npc (this follower woman in Bannered Mare) then she died on me...

I know that being hugged by a cat played by some hairy dude can be kinda disturbing for some, but getting heart attack from it is little to much I think :wink:

I wonder if I could somehow make it look better and not drain NPC health, but I am only beginner in modding. All tips would be appreciated :)
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Louise Andrew
 
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Post » Thu Jun 21, 2012 4:18 am

Do you know if this hugging animation isn't actually a vampire feeding on someone? It looks little strange, besides when I was testing it on some random weak npc (this follower woman in Bannered Mare) then she died on me...

I know that being hugged by a cat played by some hairy dude can be kinda disturbing for some, but getting heart attack from it is little to much I think :wink:

I wonder if I could somehow make it look better and not drain NPC health, but I am only beginner in modding. All tips would be appreciated :smile:

I think that’s exactly what it is, although I don’t see how playing a simple animation would cause a health drain unless it’s scripted somehow? But I certainly could be wrong as I know enough about this stuff to be dangerous.
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Solina971
 
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