Lack of "beast legs" for ArgoniansKhajit BIG NO GO!

Post » Wed Dec 12, 2012 3:47 am

I just looked at the TESO screenshots and saw, apparently the Khajit and Argonians have no beast legs but are merely "humans with beast heads". Sorry if that sounds like nitpicking, but for me that's a bad sign. I don't usually play "beastial" races. But I like it that a MMO HAS such exotic things. It's one of those things which drove SWTOR into the ground: lack of detail, no love for the "small things". Like they said, diving would not be necessary, or day-night cycles. SWTOR too much made it as a calculation. Like animating swimming costs so and so much, and the gain, or so they thought, would be minimal.

And THAT was wrong, because all these many "neglible" small things sum up. They are what makes a world believable. And it can't be THAT difficult. GW2 has it in the Charr, WOW had it, even EQ2 with Sarnath had it. So don't tell me beast legs are too difficult to animate or make armour for.


Yes you can say, it's one small thing, what does it matter? But it's a bad sign. Someone who takes one small thing not so serious will be neglecting in other things.

Zenimax just HAS to take such "small things" serious.
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