You can find the Lamplight mod at the Nexus and TESAlliance
The Nexus:
http://skyrim.nexusmods.com/downloads/file.php?id=15548
The following is Part One of the story line of Lamplight.
For those who may be interested in helping with this rather large endeavor please PM me.
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Lamplight - The Bandit Guild of Skyrim
Part One
The story starts with a note delivered by the Hold’s Courier.
The note begs the Dovahkiin to meet a certain person to learn of a great treasure stolen by the Bandits.
Intrigued, you meet this person and soon learn what it is that these, otherwise moronic, bandits have obtained.
It turns out to be the priceless “Great Axe of King Torygg”. Though murdered by Ulfric, the King’s Axe is still legally the property of his beautiful wife, Elisif and she wants it back – NOW!
You also learn that other clans and guilds want this axe and are in a “bidding war” for it. It’s a bidding war that involves all the nefarious factions of Skyrim killing anyone in the way to obtaining it from the bandits. The Dovahkiin must act quickly to ensure the rightful owner regains possession of it before it is lost for forever.
Your quest to retain the Great Axe of Torygg begins with a trip to the bandit controlled town of Lamplight.
SPOILERS!
Spoiler
Upon reaching the entrance to the town of Lamplight, which is built within a large cavern, the Dovahkiin finds himself over-powered by the bandits and soon unconscious.
The Dovahkiin slowly awakes to the sounds of bandits arguing about what to do with him. After a brief brawl, which is common among the bandits, it is decided that the most feared of all bandits must make the decision to either kill the Dovahkiin or find some other use for him/her. Dovahkiin is to meet the dangerous…Frank.
Upon learning of this meeting you are knocked out from a chicken punch from behind and the scene goes black, yet again.
As you awaken, again, you can hardly make out a silhouette of a person sitting in front of you. Within your cage, your hands are tied and you are kneeling before this figure.
Before you can get your bearings you hear the crackling voice of an old woman screaming “Turn the lights up, you idiots!”.
The silhouette turns into an image of a very old, and rather cranky, woman…it’s Frank! Why the bandits hold her in such high regards will only be learned as the story unfolds.
TBC
(uuhh...To Be Continued)
The Dovahkiin slowly awakes to the sounds of bandits arguing about what to do with him. After a brief brawl, which is common among the bandits, it is decided that the most feared of all bandits must make the decision to either kill the Dovahkiin or find some other use for him/her. Dovahkiin is to meet the dangerous…Frank.
Upon learning of this meeting you are knocked out from a chicken punch from behind and the scene goes black, yet again.
As you awaken, again, you can hardly make out a silhouette of a person sitting in front of you. Within your cage, your hands are tied and you are kneeling before this figure.
Before you can get your bearings you hear the crackling voice of an old woman screaming “Turn the lights up, you idiots!”.
The silhouette turns into an image of a very old, and rather cranky, woman…it’s Frank! Why the bandits hold her in such high regards will only be learned as the story unfolds.
TBC
(uuhh...To Be Continued)