One our talented members has created a heightmap of Westeros. It's 4096 x 10240. I'd like to keep it to scale for now. I have searched and read quite a few threads on this topic but these have not entirely solved my problem.
These are some things I know:
"bUseCharacterRB=0" This line reverts the havok behavior system back to an older iteration that does not have problems with worldspaces larger then 4 quads.
TESAnnwyn converts heightmaps into esps that can be loaded into the CK, in theory.
L3DT is a powerful terrain editor that can also import heightmaps.
Hoddminir's blog is great
My workflow:
I had a psd file that was 8 bit grayscale.
I converted it to 16 bit grayscale, raw, no header, IBM order (?, that endian business that I don't quite understand)
I kept the resolution to 4096 x 10240
I used TESAnnwyn 0.23beta first. The following line are the option I set:
TESAnnwyn -i Skyrim -w Westeros -p 1 -b 16 -d 4096x10240 -x -64 -y -64 -h -8192 WesterosMap4096.raw
I could not load this esp at all. The CK would CTD.
I scaled down the resolution to 2048 x 5120, prepared an esp as above but changing the res values.
The CK did load this esp, but in the preview pane and on the heightmap editor, I saw endless peaks and voids.
I used L3DT Pro 12.06, loaded the original 4096 file as the heightmap, when I looked at it in 3D mode, the same peaks, but no voids.
I clipped the max and min heights to 500 m and -100 m, but the result was the same.
I made sure I was using a horizontal scale of 1.8288221359252928
What am I missing? Could someone troubleshoot this?
I'd like to keep this as one large worldspace, but I haven't been able to import a usable esp or esm.
I'm willing to provide links to files if that would help.
I think it might be the raw image I'm using, but I don't know how to fix it.
My PC is decent: ASUS P8P67 Pro, i7 2600k, Corsair 8GB, EVGA 570, a boot SSD, lots of space on a storage HDD.
I'm at my wit's end and need help.