Large-Scale PvP. GW2 failed. Will ESO succeed?

Post » Sun Apr 21, 2013 5:42 am

I know a lot of people only care about the PvE aspect of MMOs. I can respect that. I spent the greater part of my MMO life doing dungeons and raiding, and it was fun, even when some people would show up drunk and ventrilo would escalate and then plummet into chaos. Heck, even that made me roll on the floor laughing, sometimes, but I do have a weird sense of humor. And it wasn't until many years had passed that I got brave enough to attempt PvP. But after I got over that, I was hooked.

Anywho, while most MMOs have fun PvE, which is arguably the core of most MMOs, few of them have fun PvP. Especially large-scale PvP. Some MMOs don't even offer large-scale PvP in the first place, and while I was waiting for GW2, I admit I was expecting something much better than what we got. After I tried for months and saw that WvWvW (as they call it) was only an afterthought, and they had no serious plans to make it better, I quit the game. Color me disappointed.

Well . . . as you all probably know, the head hauncho of this ESO project is the same guy who worked on Dark Age of Camelot, right? A game known for its realm vs realm vs realm PvP. So, it has to have good large-scale PvP, right? Could ESO be . . . "the one", finally?
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Richard Dixon
 
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Post » Sat Apr 20, 2013 11:59 pm

Yes
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A Boy called Marilyn
 
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Post » Sun Apr 21, 2013 8:06 am

I know a lot of people only care about the PvE aspect of MMOs. I can respect that. I spent the greater part of my MMO life doing dungeons and raiding, and it was fun, even when some people would show up drunk and ventrilo would escalate and then plummet into chaos. Heck, even that made me roll on the floor laughing, sometimes, but I do have a weird sense of humor. And it wasn't until many years had passed that I got brave enough to attempt PvP. But after I got over that, I was hooked.

Anywho, while most MMOs have fun PvE, which is arguably the core of most MMOs, few of them have fun PvP. Especially large-scale PvP. Some MMOs don't even offer large-scale PvP in the first place, and while I was waiting for GW2, I admit I was expecting something much better than what we got. After I tried for months and saw that WvWvW (as they call it) was only an afterthought, and they had no serious plans to make it better, I quit the game. Color me disappointed.

Well . . . as you all probably know, the head hauncho of this ESO project is the same guy who worked on Dark Age of Camelot, right? A game known for its realm vs realm vs realm PvP. So, it has to have good large-scale PvP, right? Could ESO be . . . "the one", finally?

I know very little about DAOC, so i canot compare it to GW2, but i like world vs world. It is actually the only thing that keeps me playing GW2. For the first time i feel like PVP is actually fun for me im not just killing another guy and losing because i am not fast enough on the keyboard, i can still be effective in other areas, building stuff and what not. I do hope ESO has a meaningful PVP both in gameplay and in the lore(world vs world seems to lack any real connection to the game its). If having this head honcho guy you are talking about will make something better than i am happy.
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Chris Cross Cabaret Man
 
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Post » Sun Apr 21, 2013 11:56 am

Yes
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clelia vega
 
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Post » Sun Apr 21, 2013 6:31 am

Matt Firor is who I meant. He also worked on Warhammer Online, if I'm not mistaken. That was the only MMO where PvP was the focus of the game. But Electronic Arts was the publisher, and they destroy all that they touch.
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Vincent Joe
 
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Post » Sat Apr 20, 2013 10:43 pm

GW2 wasn't open pvp or anything similar to DAOC. They tried, but they couldn't do it. It was far to cut and paste and keep sieges didn't last long at all with the zergs that they had. You need more than just breaking down walls to get in the keep. That is why DAOC had people that could climb walls, get in through doors. (Pick Locks) sounds like thye have that in ESO. Also, GW2 you just had to kill the keep lord and capture the keep. Walls repair instantly.

In ESO walls don't repair instantly, you have to capture sections of the keep to capture the whole thing. Zergs won't be as noticable because the zone is 7 times bigger than any other zone.
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JERMAINE VIDAURRI
 
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Post » Sun Apr 21, 2013 10:12 am

Matt Firor is who I meant. He also worked on Warhammer Online, if I'm not mistaken. That was the only MMO where PvP was the focus of the game. But Electronic Arts was the publisher, and they destroy all that they touch.

Matt left before Warhammer was done and EA screwed the game by releasing it before it was even done.
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Teghan Harris
 
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Post » Sun Apr 21, 2013 9:23 am

We will see how it works out nobody can tell you right know if it will succeed.
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Samantha Pattison
 
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