Lava?

Post » Sat Nov 17, 2012 12:01 pm

Has anyone successfully found/created lava? I tried making a water tile with the WaterLava watertype, and that didn't work.

Dunno what to do now.
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Tom Flanagan
 
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Post » Sat Nov 17, 2012 5:33 am

I'd love to see lava back in the game. Volcanic steam vents just don't do it for me.

How hard would it be to make some, I wonder.
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Nicola
 
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Post » Sat Nov 17, 2012 9:20 pm

Does anybody actually remember lava being in the vanilla game? Because now I'v started thinking about it, I don't think I remember seeing it at all. If anything mate, you might have to wait 'til dawnguard is released. One day I was bored so i looked on uesp wiki at dawnguard stuff and one location features a good amount of lava.

- Hypno
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Isabel Ruiz
 
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Post » Sat Nov 17, 2012 11:49 am

trigger box with damage health in the ontriggerenter event (and set the actor on fire with a magic effect)?
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Lisa Robb
 
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Post » Sat Nov 17, 2012 1:19 pm

I meant more the visual effect. The trigger should be the easy part.
Also water types can be scripted to apply magical effects and damage/s conveniently enough.

I just can't figure out how to make it look like lava.

EDIT: Looking at water1024 in Skope seems to indicate that there is a "BWWaterShaderProperty" that skope doesn't regonize, and therefore I can't seem to do anything about.

I have a feeling that is the critical step here.

EDIT2: Actually, changing the water type does change the water's appearance quite a bit. Unfortunately, changing it to LavaWater makes it look mostly yellow.
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renee Duhamel
 
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Post » Sat Nov 17, 2012 11:04 am

Okay, changing the reflective color of WaterLava made it look more lava-esque (although it still looks more like blood than anything) but I can't seem to make it deal damage to the player when he goes in. Ideas?

EDIT: I wound up just making another overlayed activator with a script that casts firebolt at you.
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Claire
 
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Post » Sat Nov 17, 2012 3:49 pm

That said, I could find uses for a lake of boiling blood, too... :D
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Saul C
 
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