Let's port this game to the CryEngine 2!

Post » Fri Apr 02, 2010 4:33 am

Let's start working on using the CryEngine 2 Map editor to import the Crysis 2 maps and get them running on the CryEngine 2. It'd be massively better than this ConsoleEngine 3.

I'm going to start researching/working on this immediately. Let's make this a community effort!

With our combined knowledge and skill, we could really hand Crytek their asses by releasing a homebrew Crysis 2, with Crysis 1 graphics.

EDIT:

Just so everyone understands - which a lot of you don't. Since at this point in time it's next to impossible to mod Crysis 2 to take advantage of CryEngine 3 effects (if it really does support DX10 and DX11 which I am STILL suspicious that it doesn't), the idea is to import ONLY THE MAPS into the CryEngine 2 editor so DX10 effects can be added along with other graphics mods like Lifesis or CCC which are currently impossible to implement in Crysis 2.

The game will end up looking just as good as the original Crysis once some texture work is done, and will run just like the original Crysis because the CryEngine 2 will be doing all the work - It's just reading the maps. It might even run smoother than the original Crysis due to the small cramped maps. We will be using CryEngine 2's DX10 lighting, shadows, volumetric effects, particle effects, high res textures, etc.

It will look A LOT better than what Crysis 2 looks like now with CryEngine 3's DX9 effects.

User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri Apr 02, 2010 1:59 pm

Sounds like a good idea mate
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Fri Apr 02, 2010 7:07 am

A fine Idea ! mind you a very daunting task for one like myself, with little to no mod experiance . " I know how to download them and install and say yay !"

Im sure once the tools have been out for a while and the Insane talent of the mod community shows its face, there will be some things to smile about { at least i HOPE SO !! }
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Fri Apr 02, 2010 2:41 pm

Yeah, seeing how someone managed to unencrypt the .cfg file in just a few days after release and make a whole gui interface for editing all the graphics options, kind of inspired me. If he can do that in a few days, anything is possible. I'm going to work on this a lot tonight.

I have a decent bit of experience doing stuff like this so we'll see how it goes. Hopefully I can show some tangible stuff working in a few hours/days.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Fri Apr 02, 2010 9:03 am

Now way you can do that. The game is coded with CRYENGINE 3.

Cuz i think the sandbox is purely designed for cryengine 2 not 3. Since it's coded differently. Worth a shot imo but you might not able to do it. Summer is around the corner and they will release sandbox 3 anyways.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Fri Apr 02, 2010 4:18 am

Why would you port it to Cryengine 2? So it can run like **** like the first game and look worse?
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Fri Apr 02, 2010 6:10 am

Surely it would be better to put your efforts into modding Crysis 2 to improve graphics/remove consolisation?

If you manage to port it to Cryengine 2, the only thing that will change is it won't run as well...
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Fri Apr 02, 2010 12:02 pm

Yeah, seeing how someone managed to unencrypt the .cfg file in just a few days after release and make a whole gui interface for editing all the graphics options, kind of inspired me. If he can do that in a few days, anything is possible. I'm going to work on this a lot tonight.

I have a decent bit of experience doing stuff like this so we'll see how it goes. Hopefully I can show some tangible stuff working in a few hours/days.
i really like your attitude but i think you need a few people to actually manage to pull it off.. it'll be great tho, now i can use maximum strength.. :)
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Fri Apr 02, 2010 10:58 am

I am in where do I sign up
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Fri Apr 02, 2010 5:01 pm

this look worse on cryengine 2 or you guys kidding me. Have you seen some of the Crysis 1 mods that have been made.

Some of those mods make crysis 2 look like Sh#T!!!!!!!!!!!!!!

don't believe me


look at these vids


http://www.youtube.com/watch?v=93YKsiL9MDo&feature=related


http://www.youtube.com/watch?v=shZzYkpl5Nk&feature=related
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Fri Apr 02, 2010 7:17 pm

this look worse on cryengine 2 or you guys kidding me. Have you seen some of the Crysis 1 mods that have been made.

Some of those mods make crysis 2 look like Sh#T!!!!!!!!!!!!!!

don't believe me


look at these vids


http://www.youtube.com/watch?v=93YKsiL9MDo&feature=related


http://www.youtube.com/watch?v=shZzYkpl5Nk&feature=relatedYou're an idiot.
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Fri Apr 02, 2010 3:07 pm

It's not Cryengine3 that looks bad, it's just the fact that the graphics settings are very restrictive on Crysis 2.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Fri Apr 02, 2010 10:17 am

Yes ive since Re started crysis one and warhead, patched to be sure,, but they both look and FEEL way better than Cryengine 3 . and my god man. the map size difference is staggering .
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Fri Apr 02, 2010 6:48 pm

I am in where do I sign up

At the moment I'm looking into the practicality of it. i.e. can it really be done. I'm trying some basic stuff like seeing if map files textures, etc, can be imported into the CryEngine 2 editor using various conversions etc. At this point until we get something tangible, or a process implemented, I'd suggest do what I'm doing and go about researching, experimentation, etc, and see what you/we can come up with.
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Fri Apr 02, 2010 1:06 pm

Are you STUPID? You must **** be lol. WHY WOULD YOU WANT TO GO BACK TO CRYENGINE2!? DX

That's the stupidest **** ever. Let me tell you this: CryEngine 3 for consoles, is CryEngine 2 optimized and on medium settings. CryEngine 3 on PC is EXACTLY THE SAME THING AS CRYENGINE 2 but more optimized.

In other words, it's graphics as good as Crysis but with better frames so more people can play. Crysis 1, I think people are saying it looks better, but ONLY BECAUSE of the island! The island is beautiful, the view, the lights, the NATURE, that's what made it look great. But truth is, Crysis 2 in it's urban jungle has a beautiful city with BETTER textures and BETTER animations AND Better AI!

You are an idiot and there will be no community effort....I'm confident that there's not THAT many ignorant idiots who are now in the PC community right?
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Fri Apr 02, 2010 7:15 am

Actually, if you download the leak, it has the editor and all the .pak files are unencrypted.

That's probably a very good first step. It'll save us all the trouble on unencrypting the .pak files.

However, somethings will probably need to be converted from the Crysis 2 retail version that wasn't in the beta like certain textures or models.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Fri Apr 02, 2010 6:58 am

I forsee 1 fps on cryengine 2 because of lack of deferred lighting
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Fri Apr 02, 2010 9:39 am

It's not Cryengine3 that looks bad, it's just the fact that the graphics settings are very restrictive on Crysis 2.

No. I've done a lot of looking into the CryEngine 3. At this point in time I'm nearly certain that it can't even support DX10 or DX11. It will only do DX9.

My goal is to mainly get the map files from Crysis 2 into the CryEngine 2 editor. From there, modders will have the ability to remake the SP campaign of Crysis 2, but have at their disposal the power of CryEngine 2 with all the existing Crysis graphics mods.

This is the easiest way in my opinion of getting DX10 support into Crysis 2 at the very least. CryEngine 3 won't do DX10 or DX11. Why settle for DX9 when it might be possible through this method to do DX10, plus you'll be able to run in 64bit mode.

The CryEngine 3 is a console engine. Not a PC engine. the CryEngine 2, is a PC engine, and even with lack of DX11 is still the most powerful Engine out there in terms of graphics. There is not much difference between DX10 and DX11 if you anolyze their features.

Tessellation is supported in DX10. Not many people know that. DX10 video cards have hardware Tessellators in them just like DX11 cards. The only difference is DX11 Tessellation is far more optimized and far more easy to implement. There are some other minor differences between the two, but in reality, DX11 is more like DX10.5. This is one of the main reasons 90% of the features in DX11 are backwards compatible with DX10.

My goal is ONLY to import the maps into the Cry Engine 2 editor. Custom textures have been made for the Crysis and we can do that again for Crysis 2 on the CryEngine 2 to up the resolution of the muddy textures currently found in Crysis 2.

From there, using the editor, the maps can be strung together, Enemies can be mapped and controlled using the Cryengine 2, and a remade story mode can be made. That's relatively easy.

Due to all the encryption in the retail Crysis and severe restriction with the CryEngine 3 in terms of graphics, (I am nearly 100% certain the CryEngine 3 will never support DX10 or DX11.) the logical step for a mod like this is to take advantage of the graphics the CryEngine 2 can offer along with the modder friendly attitude of the CryEngine 2 and make a new Crysis 2 homebrew game. Maybe more appropriately we should call it a Crysis 2 mod for Crysis 1.

I'm not talking about matching the graphics of vanilla Crysis 1. I'm talking about matching the graphics of fully modded Crysis 1.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Fri Apr 02, 2010 9:01 pm

Yeah, seeing how someone managed to unencrypt the .cfg file in just a few days after release and make a whole gui interface for editing all the graphics options, kind of inspired me. If he can do that in a few days, anything is possible. I'm going to work on this a lot tonight.

I have a decent bit of experience doing stuff like this so we'll see how it goes. Hopefully I can show some tangible stuff working in a few hours/days.

Source of unencrypted .cfg file now. I want a fully working console not this bullcrap 47-commands.

Anyway, I dont think porting it to CE2 is the solution. From a technical standpoint, CE3 is far better. The issue is that the assets in the game are far worse. What we need are modelers and texturers to bump up the resolution of the stuff, and the editor in order to add occlusion to bump up performance in some areas as well as increase light settings and such.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Fri Apr 02, 2010 9:47 pm

It's not Cryengine3 that looks bad, it's just the fact that the graphics settings are very restrictive on Crysis 2.

No. I've done a lot of looking into the CryEngine 3. At this point in time I'm nearly certain that it can't even support DX10 or DX11. It will only do DX9.

My goal is to mainly get the map files from Crysis 2 into the CryEngine 2 editor. From there, modders will have the ability to remake the SP campaign of Crysis 2, but have at their disposal the power of CryEngine 2 with all the existing Crysis graphics mods.

This is the easiest way in my opinion of getting DX10 support into Crysis 2 at the very least. CryEngine 3 won't do DX10 or DX11. Why settle for DX9 when it might be possible through this method to do DX10, plus you'll be able to run in 64bit mode.

The CryEngine 3 is a console engine. Not a PC engine. the CryEngine 2, is a PC engine, and even with lack of DX11 is still the most powerful Engine out there in terms of graphics. There is not much difference between DX10 and DX11 if you anolyze their features.

Tessellation is supported in DX10. Not many people know that. DX10 video cards have hardware Tessellators in them just like DX11 cards. The only difference is DX11 Tessellation is far more optimized and far more easy to implement. There are some other minor differences between the two, but in reality, DX11 is more like DX10.5. This is one of the main reasons 90% of the features in DX11 are backwards compatible with DX10.

My goal is ONLY to import the maps into the Cry Engine 2 editor. Custom textures have been made for the Crysis and we can do that again for Crysis 2 on the CryEngine 2 to up the resolution of the muddy textures currently found in Crysis 2.

From there, using the editor, the maps can be strung together, Enemies can be mapped and controlled using the Cryengine 2, and a remade story mode can be made. That's relatively easy.

Due to all the encryption in the retail Crysis and severe restriction with the CryEngine 3 in terms of graphics, (I am nearly 100% certain the CryEngine 3 will never support DX10 or DX11.) the logical step for a mod like this is to take advantage of the graphics the CryEngine 2 can offer along with the modder friendly attitude of the CryEngine 2 and make a new Crysis 2 homebrew game. Maybe more appropriately we should call it a Crysis 2 mod for Crysis 1.

I'm not talking about matching the graphics of vanilla Crysis 1. I'm talking about matching the graphics of fully modded Crysis 1.

http://www.youtube.com/watch?v=1Kvl31g77Z8

It supports DX10 and 11. To be next gen ready, which it is, it must be able to have the abilities to support DX versions potentially surpassing 11. It definately supports it, just Crytek never finished DX11 on time. Crysis 2 itself just isn't done. It's near done, but the polishing and final touches weren't made to the fullest.
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Fri Apr 02, 2010 5:44 pm

Your stupid. The engine is a advancement from CryEngine 3. The assets however are made for consoles. Importing them into CryEngine 2 will just make it look worse.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Fri Apr 02, 2010 10:53 pm

my goodness!!! just because you don't agree with what ppl want to do there is no need for name calling.

It's amazing the amount of childish behavior that people display these days

Yea cryengine 2 does dx1o and On cytek's webpage it use to say that cryengine 3 is dx11 but that has since been removed.

There are modders out there that can do some amazing things with cryengine 2 .

What your gonna need are texture artist and someone who specializes in lighting effects. And some modelers as well.
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Fri Apr 02, 2010 9:37 am

but there are many textures missing man.. tried to to something too..
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Fri Apr 02, 2010 8:43 am

I can only imagine what the Crytek devs' faces must look like when reading this thread. They are probably going to print it all out, put it in a plaque and then stick it on the wall in the break room to showcase the comedy gold this is.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Fri Apr 02, 2010 9:13 am

Been looking into this for a while. Seems doable so far. People can think what they want to. It's not gonna stop me from trying it. IT'll give me something to do until the CFX flicker is fixed at least lol.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Next

Return to Crysis