I would quite like the entire of Cyrodiil to be sub divided into regions (like in Planetside 2). The PvP should be persistent, and we should fight for control of various types of facility. For example:
- FARMS (Gives the controlling team a capture bonus called 'well supplied' - which increases the speed of point cature)
- CASTLES (Gives the team a 'Fortify' bonus - which makes it take longer for adjacent areas to be captured by the enemy (I.e. leyawin castle slows capture in leyawin county. Also have cannons and oil-gates to stop enemy)
- Guild halls (Grants a bonus in damage to characters of the applicable skill)
- WHITE GOLD TOWER (Grants the faction wide bonus)
I would also hope the area is populated by NPCs - who can be attacked - but a risk of causing a rebellion, but this may be dificult to implement.
Players fight for majority control and control of the Imperial City.
As to the gameplay mechanics - I hope they try to blur the line between PvP and PvE gear - although I really don't understand why the distinction is needed - can't they just make NPCs use the same spells and have similar behaviour to players?
I also hope they avoid rotations and base abilities SOLELY off of stamina and magicka. They have told us the block and dodge will be based in these - but they really need to make it work for everything but ultimates.
Thoughts?