[REQ] Let there be darkness - Skyrim version

Post » Fri May 18, 2012 7:22 am

Hehe. Haven't checked it out for nights, but go ahead and take a look at my true darker dungeons. It's finished up. :) And much, much better looking than the nights.
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Lucky Boy
 
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Post » Fri May 18, 2012 4:46 am

Yes in dungeons, ruins, forts, mines, castles and etc. I don't know where the light source comes from. They are too bright.

But making night time darker? No. We are going to get a fullmoon tomorrow night and see how bright that is if you are living away from a city. Nirm has two moons, two moons. If we had two moons in full moon, it will be like day light.

@ Pluto: I used your mod last night and its good. I was in a crypt that I use it and the first time that I used a torch. I notice you done a update. Thanks for fixing up that haze in Dragonreach. But sorry for being a pain and I don't if you fix it up or not, in The Companions Hall in Whiterun its little too hazy in there.

edit; spelled torch wrong
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Jade Barnes-Mackey
 
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Post » Fri May 18, 2012 2:32 am

I actually just fixed the Jorrvaskr, but I haven't uploaded it yet. It'll be up in just a bit. :)

I do understand with the nights. I'd like to be able to change the lighting based on the moons.. But it's not feasible at the moment.
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patricia kris
 
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Post » Fri May 18, 2012 8:51 am

I actually just fixed the Jorrvaskr, but I haven't uploaded it yet. It'll be up in just a bit. :)

I do understand with the nights. I'd like to be able to change the lighting based on the moons.. But it's not feasible at the moment.

:thumbsup: to that.
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Kelli Wolfe
 
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Post » Fri May 18, 2012 2:18 am

Well one thing that No Tint with Darker Nights doesn't do right is the aurora borealis. It is now not muted and way over the top like my character is tripping hard.
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Bitter End
 
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Post » Thu May 17, 2012 10:51 pm

Well one thing that No Tint with Darker Nights doesn't do right is the aurora borealis. It is now not muted and way over the top like my character is tripping hard.
True that.

Here's what it's like with DarkerNights.esm, NoTint.esm (bit of tint version), DarkerInteriors.esm, DarkerInteriorsAdd.esm: http://i.imgur.com/jeRWm.jpg | http://i.imgur.com/UT7z2.jpg | http://i.imgur.com/Ne27v.jpg
Here's what it's like with DarkerNights.esm, DarkerInteriors.esm, DarkerInteriorsAdd.esm: http://i.imgur.com/EAOQi.jpg | http://i.imgur.com/agLqq.jpg | http://i.imgur.com/eKeZ8.jpg

Without tint, it's like a nuclear dawn or something. With tint from the game, it makes everything bland and lifeless.
Shader injector mods are the only thing I use to tweak color tones until the CK comes out.
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Lilit Ager
 
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Post » Fri May 18, 2012 9:18 am

At this point do your prefer the No Tint or Bit of Tint version?
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Heather beauchamp
 
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