Yea.... that. Havent seen this topic before(in here) But it is actually a big deal.
For some time MMO's and single player games have been implementing quest markers to help the lazy and unable to read gamers.
But at what cost? Obviously the biggest thing is Immersion/realism.
It is my opinion that quest markers are the single worst immersion killing feature ever to come to the world of gaming.
It removes the human thought process out of quest solving, and allows game writers to slack off in quest dialogue.
The player no longer has to read, or think. And the developer no longer has to spend alot of time writing detailed quest dialogue and information.
The sad thing is, the player base has embraced this feature without realizing the damage it does to immersion and depth of the content.
The developer only sees that players want this because it makes the leveling process faster and easier. So they focus on more easier and more faster features.
This causes only short term gratification though, and is the reason why many players lose interest in such games. Thus the coined phrase of "3 monther".
This topic has been debated before, and the common proposed solution is to have a toggle for quest markers. But this is not a viable solution without
The developers having to then write detailed quest dialogue and information so players not using quest markers will have enough information to complete the quests.
I believe unless this feature is disabled or the developer/writers are able to create a toggle and add fully detailed quest dialogues and information for the immersion enthusiast
That the game will be a "3 monther". Where basically 50% of the initial subscriber base will lose interest and stop playing the game after anywhere from 1-5 months.
Yes, this feature has that much impact.