Level 50 bracket

Post » Mon Jun 24, 2013 8:54 pm

Hey everyone, you might remember me from the adventurers pact discussion. As we know(Most likely most know) there will be know level brackets. In the adventurers pact I made a comment about how you should be able to go to other alliances before level 50 and meet with other players. However now I've been thinking on a better system. I think that once your level 50 you should be in a bracket with other level 50's and above. This means that you should actually only be able to go to new provinces at level 50 just like they wanted but with the other factions players since they would be in the same level bracket(50) with leveled monsters. Obviously we wouldn't be able to kill each other since were adventurers. however as someone stated,not sure who, if we were draftees This would debunk everything I just said in this and the adventurers pact topic.

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Wanda Maximoff
 
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Post » Tue Jun 25, 2013 5:08 am

  • They probably already have an entire storyline created for the 50+ and ++ This ain't gonna happen. Also this thread is proof that people are never happy. First there were 100% factionlocks. Then they gave us 50+ and ++ so we could explore. And still people continue.
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Joey Bel
 
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Post » Mon Jun 24, 2013 7:32 pm

I just want to be able to meet with other players from other factions other then on the battlefield, so don't get all angry.jeez

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Kate Norris
 
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Post » Tue Jun 25, 2013 1:05 am

The problem with bracklets is that, more brackelts, more you need to divide your playerbase, more your playerbase is divided harder its to get group and meet people. Of course its harder to replace guild members, I'd say 1 week and if guild doesnt find new members, all are gone.. Playerbase is already in 3 part, and not to mention consoles. I'd be extra careful if I was them.

Ive suggested gold-sink to them... so veteran players looks more awesome visually, maybe cooler mounts, mounts armours, nicer hair-style, maybe houses? Whatever gold represents.

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roxanna matoorah
 
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Post » Tue Jun 25, 2013 6:09 am

What makes you think I'm angry? I understand what it is you want, but I'm just stating things as they are. Besides they will never let you speak with other faction members due to PvP campaigns. Another point which might be problematic has been brought up already above, by Suomijamppa. The megaserver itself already splits up players extensively, given their preferences that they filled in. More instancing within instancing and additional channels will not do this game any good I think.

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Eve Booker
 
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Post » Tue Jun 25, 2013 3:26 am

The central 1/2 of the map is not just a battlefield. And besides if you turn traitor to my alliance you would have two choices. Either flee to the wilderness and live as a bandit where we will hunt you down and rip your heart out. Or /die

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Tiff Clark
 
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Post » Tue Jun 25, 2013 1:07 am

Thing is people won't care about dying since there are very little consequences. Which I think is goof btw, or nobody would ever take any risk in AvA.

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MarilĂș
 
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Post » Tue Jun 25, 2013 7:25 am

If they go with bracklets, I think they should make some guild-supply system, because population goes up and down is inevitable. WHen entire guilds start to leave, that means you're in deep [censored].

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Maria Leon
 
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Post » Mon Jun 24, 2013 5:23 pm

so you start again on the same subject.
and you actually are referring to your first thread?

why dafuq aren't you using the first one?
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djimi
 
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Post » Tue Jun 25, 2013 12:35 am

Its probably 1st time I find myself agreeing with ya, scary

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Budgie
 
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Post » Mon Jun 24, 2013 11:52 pm

Being disrupted from what you were doing and unable to continue until they stop attacking seems like a decent enough consequence to me. Besides we already know there will be item decay and perhaps even a exp debt death penalty system.

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Melis Hristina
 
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