Level requirement?

Post » Mon Nov 19, 2012 9:52 am

What is the level requirement for Dragonborn?
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carrie roche
 
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Post » Mon Nov 19, 2012 1:37 pm

30+ seems logical plus if they make it a lower level requirement then a lot of people will be complaining that the final boss fight was too easy
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Rowena
 
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Post » Mon Nov 19, 2012 10:28 pm

30+ sweet I like high level stuff bethesda creates for Skyrim I don't like low level stuff too easy I perfer hard and challenging high level dlcs like level 30+ 40+ or 50+
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Hazel Sian ogden
 
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Post » Mon Nov 19, 2012 11:48 am

30+ seems logical plus if they make it a lower level requirement then a lot of people will be complaining that the final boss fight was too easy
not really since Dawnguard could be played at level 1, yet Harkon leveled all the way to 81.

A boss's difficutly has nothing to do with a minimum level requirement, and setting the min level at like 10 doesnt prevent him from being any more or less powerful then he would be if the level req was 30.
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Sylvia Luciani
 
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Post » Mon Nov 19, 2012 6:01 pm

30+ sweet I like high level stuff bethesda creates for Skyrim I don't like low level stuff too easy I perfer hard and challenging high level dlcs like level 30+ 40+ or 50+

your welcome
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John Moore
 
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Post » Mon Nov 19, 2012 11:15 am

not really since Dawnguard could be played at level 1, yet Harkon leveled all the way to 81.

A boss's difficutly has nothing to do with a minimum level requirement, and setting the min level at like 10 doesnt prevent him from being any more or less powerful then he would be if the level req was 30.

Dawnguard started at level 10 though, no?
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Rachel Hall
 
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Post » Mon Nov 19, 2012 12:27 pm

There shouldn't be a level cap, but the difficulty on Solstheim should be hard. Kinda like bloodmoon. You could go to Solstheim any time, but if you weren't prepared it was gonna be a [censored] to fight through.
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Charlotte Henderson
 
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Post » Mon Nov 19, 2012 1:25 pm

not really since Dawnguard could be played at level 1, yet Harkon leveled all the way to 81.

A boss's difficutly has nothing to do with a minimum level requirement, and setting the min level at like 10 doesnt prevent him from being any more or less powerful then he would be if the level req was 30.

no because Dawnguard starts at level 10 and quite frankly i tried it and it was hard on an early level which was odd Harkon took me three save loads and a ton of potions and besides the failsafe is in this game lol you know where enemies do level up when you do

Dawnguard started at level 10 though, no?

yes it does
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Taylor Thompson
 
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Post » Mon Nov 19, 2012 4:58 pm

Dawnguard started at level 10 though, no?

I got the rumour for Dawnguard at level 2...

If they do set a level requirement for the main quest of Dragonborn, it'll probably be level 20 at the highest, given thats the standard set in vanilla for high end quests that are level locked.
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Natasha Callaghan
 
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Post » Mon Nov 19, 2012 10:45 am

There shouldn't be a level cap, but the difficulty on Solstheim should be hard. Kinda like bloodmoon. You could go to Solstheim any time, but if you weren't prepared it was gonna be a [censored] to fight through.

there is a ton of threads that are talking about the requirements to start this DLC
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Epul Kedah
 
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Post » Mon Nov 19, 2012 12:02 pm

I got the rumour for Dawnguard at level 2...

If they do set a level requirement for the main quest of Dragonborn, it'll probably be level 20 at the highest, given thats the standard set in vanilla for high end quests that are level locked.

it's all based on luck on an early level for Dawnguard now for Dragonborn certain threads have been talking about the requirements and well the higher the better no one wants a level 20 boss and all you do is fus ro dah him and kick his butt in one,two, three people want a challenge from Skyrim's Bosses
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Crystal Clarke
 
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Post » Mon Nov 19, 2012 2:22 pm

Dawnguard started at level 10 though, no?
The rumor started at level 10, but you could go to fort dawnguard at level 1 and start it.

no because Dawnguard starts at level 10 and quite frankly i tried it and it was hard on an early level which was odd Harkon took me three save loads and a ton of potions and besides the failsafe is in this game lol you know where enemies do level up when you do
Im sorry but, what?

Nothing you said makes any sense, or relates to my comment about how minium level caps do not affect a bosses maximum level.
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Strawberry
 
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Post » Mon Nov 19, 2012 4:00 pm

The rumor started at level 10, but you could go to fort dawnguard at level 1 and start it.


Im sorry but, what?

Nothing you said makes any sense, or relates to my comment about how minium level caps do not affect a bosses maximum level.

if you tried Dawnguard at an early level you are going to get your butt kicked, and the level caps does matter because the bosses and every enemy npc level up when you do so that's why Todd Howard said in an interview or when doing Behind the Scenes he stated or someone stated: "We want the enemies in Skyrim to be more of a challenge than Oblivion, forcing the player to change tactics during combat" therefore being at a higher level DOES in fact help or negates the player by how much is up to sheer luck
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dean Cutler
 
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Post » Tue Nov 20, 2012 12:11 am

if you tried Dawnguard at an early level you are going to get your butt kicked, and the level caps does matter because the bosses and every enemy npc level up when you do so that's why Todd said in an interview or when doing Behind the Scenes he stated or someone stated: "We want the enemies in Skyrim to be more of a challenge than Oblivion, forcing the player to change tactics during combat" therefore being at a higher level DOES in fact help the player by how much is up to sheer luck
Umm no, thats caused by the fact that the area has a set minimum level for monstersm, which is level 10, trying to do Dawnguard before level 10 is only hard becuase the lowest monster spawn is level 10.

The monsters in Dawnguard scale the exact same way as every other monster in Skyrim does. Level req in no way affect the power of monsters, they just make monsters not spawn lower then a certain level. Luck has literally nothing to do with Skyrim's combat/leveling system.
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Miragel Ginza
 
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Post » Mon Nov 19, 2012 6:49 pm

no because Dawnguard starts at level 10 and quite frankly i tried it and it was hard on an early level which was odd Harkon took me three save loads and a ton of potions and besides the failsafe is in this game lol you know where enemies do level up when you do

Punctuation maaan.
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sexy zara
 
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Post » Mon Nov 19, 2012 7:48 pm

Umm no, thats caused by the fact that the area has a set minimum level for monstersm, which is level 10, trying to do Dawnguard before level 10 is only hard becuase the lowest monster spawn is level 10.

The monsters in Dawnguard scale the exact same way as every other monster in Skyrim does.

Level req in no way affect the power of monsters, they just make monsters not spawn lower then a certain level.

Luck has literally nothing to do with Skyrim's combat/leveling system.

Dragonborn DLC will have a pre level requirement it will be stupid if it is a level 20+ requirement it's going to be level 30+ and the scaling of the monsters in Dawnguard level up when you do, and level req changes the tactics of how the enemy npc should proceed with each level up, luck in a way is helping you in Skyrim because if you have the WRONG set of skills but if you have the right shouts and equipment guess what you have a chance but it depends on how many times you block, shout, strike
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Tiff Clark
 
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Post » Tue Nov 20, 2012 12:36 am

It seems to me that the logical place to 'open' Dragonborn is once the PC completes the vanilla main quest. That would mean the PC needs to be AT LEAST level 40.
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john palmer
 
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Post » Mon Nov 19, 2012 11:09 pm

It seems to me that the logical place to 'open' Dragonborn is once the PC completes the vanilla main quest. That would mean the PC needs to be AT LEAST level 40.

i agree! i don't want an easy boss fight especially with the "First Dragonborn" i want an epic boss battle that i will be wanting to replay over and over again
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Steven Hardman
 
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Post » Mon Nov 19, 2012 12:58 pm

Dragonborn DLC will have a pre level requirement it will be stupid if it is a level 20+ requirement it's going to be level 30+ and the scaling of the monsters in Dawnguard level up when you do, and level req changes the tactics of how the enemy npc should proceed with each level up, luck in a way is helping you in Skyrim because if you have the WRONG set of skills but if you have the right shouts and equipment guess what you have a chance but it depends on how many times you block, shout, strike
That is actually incorrect, all level scaling does is increase the health, and weapons, that enemies use, level 30 Dragur deathlords use the exact same tactics as level 1 dragur do.
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WTW
 
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Post » Mon Nov 19, 2012 10:43 am

That is actually incorrect, all level scaling does is increase the health, and weapons, that enemies use, level 30 Dragur deathlords use the exact same tactics as level 1 dragur do.

ah! but there weapons are 50/50 most of them have enhancement weapons half of them are either scourges,wrights, and deathlords and depending on who you are fighting they will use shouts or, disarm shout, is that not a change in tactics for the higher level dragur? the only one that doesn't change is the first two dragur types which uses the same stance in battle
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Kelly John
 
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Post » Mon Nov 19, 2012 5:15 pm

ah! but there weapons are 50/50 most of them have enhancement weapons half of them are either scourges,wrights, and deathlords and depending on who you are fighting they will use shouts or, disarm shout, is that not a change in tactics for the higher level dragur? the only one that doesn't change is the first two dragur types which uses the same stance in battle
I have never been in a dungeon were 50% of dragur weapons had enchantments, in fact the only dragur I have ever faced with enchanted weapons are boss ones, furthermore the use of a shout is not a change in tactics, it is simply the use of a skill the lower level ons dont have, and even then, they stop usinf the disarm shout after level 30 becuase it stops affecting you.
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Svenja Hedrich
 
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Post » Mon Nov 19, 2012 12:40 pm

It seems to me that the logical place to 'open' Dragonborn is once the PC completes the vanilla main quest. That would mean the PC needs to be AT LEAST level 40.

Erm.

I have yet to have a character that passes 30 and I've completed the MQ twice.
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Laura Samson
 
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