I guess it would be a major mod since keeping the game challenging while eliminating level scaling should be a challenge itself.
These bandits that made your life harder earlier in the game are there to make your life even harder after you went and pickpocketed some people in the town.
Bethesda claims that level scaling is not as dire as in Oblivion, but from my gaming experience until now (35+), i can confirm that raising non-combat skills actually "punishes" you, since the benefits you reap, practically disappear with the levels you gain from them. I would go as far and say that you actually get penalised for raising non-combat skills even when you do reap the benefits, making that armor that you crafted with smithing, look worse than the rags you had earlier in the game, as soon as you visit the next enemy camp with exactly the same enemies.
As i already mentioned, it is not dire as in Oblivion, but still it's there to take your rpg progression experience away. Leveling seems to have not a particular impact - on the contrary - leveling with secondary skills actually makes you weaker which is an irrational thing since it takes away their actual use. E.g. What's the point of forging an armor or picking that lock when you know that the action itself will have a greater negative impact than the item you are getting?
However doing this and keeping the game as challenging as it is now should be somewhat tricky. But, as i see it, for example, it would be best that bandits remained bandits and didn't become hard boiled veteral warriors all of a sudden and at the same time that Dragon should be quite impossible to beat when you are not a hard boiled warrior yourself.
It makes sense, you will not be punished for using non-combat skills anymore and levels will actually matter again (in a beneficial way) as they should in any game that likes to call itself an rpg.
So PLEASE, for the love of god, someone do this if you can.


