» Fri Dec 09, 2011 10:18 am
In most rpg games you have either level scaling or zone levelling for mobs. Games like Diablo, Sacred, WoW, Guild Wars, Aion, etc are all Zoned because you more or less funneled from one area to the next and it's easy to keep players decently matched with their enemies. If you rushed ahead into the wrong area, you found out in no uncertain terms that you had just made a bad mistake. Likewise, it's also occasionally fun to go slumming with a high level character and put a world of hurt on all the nasties you outgrew along the way.
In games like TES series, where the entire point is that you can go which ever way you want without any real restrictions makes zone leveling a LOT more impractical so they pretty much have to do level scaling to attempt to keep things interesting. Vanilla Oblivion did it horridly. So much so that I stopped playing until some decent overhaul mods came along a fixed that nonsense.
So far Skyrim is at least doing it better if not great. I am running into some places where I am well challenged when I first find them. Also when I go back through some of my early haunts like the area around Whiterun, I find it east to one-shot all but the biggest things there. It's not perfect and I'm hoping some of the overhaulers from Oblivion return to tweak Skyrim to finish what Beth started.
My personal opinion is that for the most part, the game areas should be level scaled to reflect you character's first quest into a given geographic area. But every area ought to have a place or two, or a boss-type critter that is locked at a significantly higher level than average if not a near max level. That way you can still get that pucker factor the first time and it will be harder to "clear" an area and completely move on to the next.
There is nothing like wandering thru a section of the map you've combed over a lot, gotten leveled enough to blow away the opposition and the smugly opening an obscure door, much like all the others around.. and then getting butt slammed by what's inside with no way to succeed without another hand full of levels under your belt or cheating. This is the kind of thing I'm looking for.