I hate level scaling in all its forms! Well, half-scaling is OK. But I hear that in New Vegas there is ZERO level scaling at all. Can anyone confirm this? It seems a little too good to be true that Bethesda would completely abandon its favorite crutch.
Mojave's populations (Creatures, NPCs) : Not scaled according to player level.
Main Quest / Critical Path enemies : Semi-static scaling (leveled, but often with mininum, and maximum, values).
Item Lists : Rewards are, mostly, not scaled - there are exceptions to this rule. The condition of items tends to follow player level.
O.