Does it exist? i want to get a lot (nearly all) perks. but after you come to a certain level. it becomes impossible to level up. i literally go up 30 skills and no level up. itll take forever and a day to get the perks i want.
i got the skyrim community uncapper. but it doesnt alter how many skill points you earn before you level up, rather it just increases the speed you learn skill points. While i could use this to offset the slow level up in later levels, to begin with it will mean levelling up ridiculously fast and I only want it modified for the later slower levels.
The uncapper can change this. Below the normal skill rate multipliers there's an option for an additional multiplier at specific levels. It works in the same way as the perks-per-level does.
; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.; The format is PlayerLevel = Multiplier. You can specify many different levels.; If a specific level is not specified then the closest lower level setting is used.; Default value: 1=1.0[SkillExpGainMults\Alchemy]1=1.0[SkillExpGainMults\Alteration]1=1.0[SkillExpGainMults\Archery]1=1.0[SkillExpGainMults\Block]1=1.0[SkillExpGainMults\Conjuration]1=1.0[SkillExpGainMults\Destruction]1=1.0[SkillExpGainMults\Enchanting]1=1.0[SkillExpGainMults\HeavyArmor]1=1.0[SkillExpGainMults\Illusion]1=1.0[SkillExpGainMults\LightArmor]1=1.0[SkillExpGainMults\Lockpicking]1=1.0[SkillExpGainMults\OneHanded]1=1.0[SkillExpGainMults\Pickpocket]1=1.0[SkillExpGainMults\Restoration]1=1.0[SkillExpGainMults\Smithing]1=1.0[SkillExpGainMults\Sneak]1=1.0[SkillExpGainMults\Speech]1=1.0[SkillExpGainMults\TwoHanded]1=1.0
So if you set it to
1=1.0
50=2.0
your skills would level up twice as fast once they reach level 50, for example.
If you want the skill rate to increase when the PLAYER level is high... I'll have a think.
edit: Aha! the function
bUsePCLevelNotBaseSkillLevel=0
Is what you want. (set it to 1)
; (Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)
i.e. your skills will increase dependent on your level, not the skill's level. I think. Try it, anyway.