Leveld Items,good or bad?!

Post » Mon Jun 11, 2012 6:26 pm

Iam playing a Assassin build right now and just picked up the Nightingale armor from the thieves guild quest line.Ive waited untill level 19 to pick it up(strongest version would have been level 36 i believe,not sure tho).There arent many leveld items in Skyrim but i think its stupid.I dont want to wait untill iam a certain level only to pick it up(complete a quest).On the other hand,for some items its worth waiting(chillrend for example).Do you guys always wait to get the best version of an item or not.What do you think about the leveld item stuff?
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Mon Jun 11, 2012 4:50 pm

I think nightingale goes up to about 46ish..... (not 100% positive, UESP to check for sure). I'll play my game at whatever pace I feel I need to play at. If my character "knows" of the TG, then he/she will head there to join up. If my character doesn't know and stumlbes upon being a good thief, then yeah I'll wait until later.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Tue Jun 12, 2012 7:46 am

The only other way to handle this is to make the armor weak no matter what level you get it other wise it is an easy way to pick up uber gear at level 1. This is the situation with Daedric Items. They are only powerful to mid level characters, those with crafting skills can make better items.
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Tue Jun 12, 2012 7:01 am

I think nightingale goes up to about 46ish..... (not 100% positive, UESP to check for sure). I'll play my game at whatever pace I feel I need to play at. If my character "knows" of the TG, then he/she will head there to join up. If my character doesn't know and stumlbes upon being a good thief, then yeah I'll wait until later.

yeah this pretty much goes for me to. if i happen to be a high level when i get certain levelled gear then so be it, if im not then well tough i guess.
i play the game at the pace i want and get the items at times i want them, rather get the most powerful version (i dont like to be to powerful)
i still think the most powerful items is stuff you enchant yourself at 100% enchantment with most of the perks
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Tue Jun 12, 2012 2:40 am

The concept is messed up. From levelled items, to scaling mobs, to uber items. The problem is in the skill system. You can start with an iron dagger that does 8 damage and can increase the damage with skills and perks beyond 1000. It is a sick and dying patient.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Tue Jun 12, 2012 3:47 am

I hate level-scaled quest rewards. They're supposed to be unique, but if you acquire them at a low level after a while pretty much everything is better than the "unique" item. It kills the satisfaction from doing the quest.

As for what I do, well, I install a descaling mod :shrug:


The only other way to handle this is to make the armor weak no matter what level you get it other wise it is an easy way to pick up uber gear at level 1. This is the situation with Daedric Items. They are only powerful to mid level characters, those with crafting skills can make better items.
No, there's another way: make unique items more difficult to acquire. It doesn't matter that you can get a daedric dai-katana on level 1 if it takes you 500 hours to figure out how to do this (Morrowind reference, of course). Then again, with guides and walkthroughs running rampant this might not really work...
In case of guild armors, you could get a basic version (so that you're not overpowered) and then a possibility to upgrade it, said upgrade not depending on level.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Tue Jun 12, 2012 2:53 am

The concept is messed up. From levelled items, to scaling mobs, to uber items. The problem is in the skill system. You can start with an iron dagger that does 8 damage and can increase the damage with skills and perks beyond 1000. It is a sick and dying patient.

I agree,there something wrong here.Another good example is the werewolf.It's scalling is kinda broken too.Instead of geting stronger like your enemies do,it gets weaker and weaker.Above level 30 its pretty much useless,sadly.Hope the'll do something about it soon.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Mon Jun 11, 2012 9:04 pm

I hate level-scaled quest rewards. They're supposed to be unique, but if you acquire them at a low level after a while pretty much everything is better than the "unique" item. It kills the satisfaction from doing the quest.

As for what I do, well, I install a descaling mod :shrug:



No, there's another way: make unique items more difficult to acquire. It doesn't matter that you can get a daedric dai-katana on level 1 if it takes you 500 hours to figure out how to do this (Morrowind reference, of course). Then again, with guides and walkthroughs running rampant...
In case of guild armors, you could get a basic version (so that you're not overpowered) and then a possibility to upgrade it, said upgrade not depending on level.

Yes i agree with Rosveen
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Mon Jun 11, 2012 11:10 pm

In talking of game design, I personally think static hand placing is best, but random(Leveled Items) can be good too if mixed properly with hand placement. The other thing that would improve Leveled Lists is a better underlying gameplay damage model: where everything does a lot of damage, and the main difference between weapons and armor is your own personal skill and playstyle.

For example, in Dark Souls, all the enemies in the game are hand placed, and so are their drops. Most of the highest damage weaponry and best armors appear later in the game, however you could beat the game at level 1 with a dagger and no armor if you wanted to. Why? Because the gameplay system and damage models allow for that and NOTHING is leveled. Meaning at level 1 or level 255, that enemy is gonna be just as strong as it was in the beginning of the game, and also just as difficult, without changing any stats.

This works like this: Everything does a lot of damage to you, and you also can do a lot of damage to everything. Armor reduces damage, but not by a lot, so armor is more related to your chance of being interrupted during attacks. You can also defend and dodge all situations by using skill (such as rolling, defending at the right time, parrying enemies' attacks, observing distance and baiting attacks, etc). Also, because armor is not so strong, it becomes less about what armor you want to use to reduce the most damage, but more about what kind of character you want to roleplay in the game. If you noticed, in Skyrim items work like this: "Later items are always better than earlier items, because they add more (damage/armor rating)".

This is where Skyrim suffers, and why Bethesda continues to use the Leveled Everything Approach. The Elder Scrolls combat gameplay hasn't really evolved much since the Days of Daggerfall/Arena, honestly. It's still mash attacks and potions until someone falls down and dies. So they have to continue using this model for as long as the gameplay remains this way. Skill based gameplay approaches like Dark Souls' take a lot of effort, care, patience and determination by the game developer, and I don't really feel these sort of gameplay elements are AS important to the Elder Scrolls Series...at least not at this current point in time. Visual flair and ease of access is the main focus, so you will probably expect to see more of Leveling as time goes on =/.

But you can always hope!

Leveling is not so terrible if you do it right though. For example, in my mod I'm working on, I did a lot of hand placing leveling, where I add leveled items to NPCs, but I hand place those leveled items based on the NPC's status, rank in society, and make sure those items stay strictly within that realm. When I did that, the leveling felt a little better, less random and more immersive. Something similar can be done with armor like you talked about, by just making the weapon unleveled from the beginning(best stats), just make armor not as useful in the long run, and more of a personal choice.
User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Mon Jun 11, 2012 6:57 pm

If the game was designed for characters past lvl 25, sure no prob. Sadly it is not. It's like Bethesda just stopped caring and figured the average Joe (a.k.a. console user) would rush through the main quest. They did indeed, and look what we got. So sad.
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Mon Jun 11, 2012 7:54 pm

I've gotten horribly sidetracked and am level 30 while still only being on A Cornered Rat. But I've only picked up a few leveled items, mostly minor stuff like the mage's circlet.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am


Return to V - Skyrim