» Sun Mar 06, 2011 5:49 am
It affects everyone (not just those with Rapid Reload and/or Quick Draw) - but it depends on what you are doing at the time (walking or running, standing or crouching all play a part). My memory is hazy, but folks reported better luck if they were crouched and moving while reloading. Standing and reloading seemed to cause the issue more often, whether or not they were moving at the time.
Basically, you're stuck waiting for the animation file to finish playing until a full reload has been simulated. But in certain cases, if you can get a higher priority animation to play (such as crouch/walking?), you don't experience the bug.