F my life, i thought Skyrim would have a new engine and no s

Post » Tue May 15, 2012 11:35 am

I really thought Skyrim would have different engine and save system, how can you Bethesda release a game like this on PS3, haven't you ever played it more than 6Hours on PS3. It has the same stupid save-file issue! How could you just let it go like this!!!

Fallout 3 then Fallout NW and still same f*cking issue as on after tittles, there really isn't much point for me knowing that this game is huge if it gets unplayable after 5% is done.

I shouldn't have bought this game, i love it, but i hate this issue, i hope you will patch this somehow.

As far as i know it game caches every item or dead person you move or leave and every location you have registered (registered counts as if you have been there and touched the item/person), they could just set a limit and auto-delete for the history actions, except for your house and some item chests, so Bethesda could just set a limit - the oldest dead bodies locations and other items cached to save file while on loading screen delete them selves if limit is exceeded.

Fix your s*it Bethesda!!!
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Jarrett Willis
 
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Post » Tue May 15, 2012 5:41 am

The cache idea makes sense. I remember wandering around on a mountain near winterhold and killing a dragon there. Well I was fast traveling back and forth from my house in white run back to that area near winterhold and every time I arrived back at the location the dragon skeleton would drop from the sky and land near me.

Why on earth the game wouldn't just leave it where it was and after a set amount of time delete it is beyond me. All that caching has to kill the RAM so the restart solves the issue temporarily until you reach a higher level, do more things, register more stuff and then it just slams the RAM to the point of unplayable.
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[Bounty][Ben]
 
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Post » Tue May 15, 2012 12:15 pm

There is one thing i don't understand, when you quit the game, does the cache gets deleted? How come the game run better if you restart it?
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jaideep singh
 
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Post » Tue May 15, 2012 9:57 am

Yes it work's exactly so as you say......
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Phillip Hamilton
 
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Post » Tue May 15, 2012 10:08 am

Every move you do an the game a little part of the 16MB NAND memory takes...of....

After a lot of time it gets to stutter....then you restart the PS3 and you have another 16MB perhaps a little less....

Its the same effect on windows computers....if you start your pc for the first time and open Excel for example it takes 3 second to open....if you close it and open it again it loads instantly....
This is the caching effect...

The question is why the put only 16MB NAND memory and not more...????????
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Nuno Castro
 
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Post » Tue May 15, 2012 12:02 am

Every move you do an the game a little part of the 16MB NAND memory takes...of....

After a lot of time it gets to stutter....then you restart the PS3 and you have another 16MB perhaps a little less....

Its the same effect on windows computers....if you start your pc for the first time and open Excel for example it takes 3 second to open....if you close it and open it again it loads instantly....
This is the caching effect...

The question is why the put only 16MB NAND memory and not more...????????

And compared to Xbox? Does Xbox have more this NAND memory?
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Life long Observer
 
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Post » Tue May 15, 2012 10:49 am

And compared to Xbox? Does Xbox have more this NAND memory?

Yes, it does from what I've heard though I couldn't verify that personally. It also seems that the game was compressed to fit on one Xbox disc though I'm not sure if that plays a role.
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Jerry Jr. Ortiz
 
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Post » Mon May 14, 2012 10:20 pm

I really thought Skyrim would have different engine and save system

Um, that's exactly why we have all these bugs, and glitches (not to mention the memory leak on the PS3...what's causing all the lag)
You are thinking about it completely wrong. All these glitches and bugs are caused by a new engine that has not been perfected over the years. I knew this from the beginning, and was very weary over just how buggy this game would be. Generally, the first game that uses a brand new engine is going to be buggy as hell, because they have yet to work out the problems with this new engine.
Think about it. If they used the engine for oblivion (the same one they then used for Fallout 3, and let Obsidian use for Fallout NW) there would not be nearly as many bugs and probably no lag on the ps3, but then again they couldn't have put all the content they wanted to into it, because the old engine couldnt handle it.
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herrade
 
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Post » Tue May 15, 2012 1:11 pm

Welcome to the club of jipped ps3 owners.
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Mark Hepworth
 
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Post » Tue May 15, 2012 10:32 am

Um, that's exactly why we have all these bugs, and glitches (not to mention the memory leak on the PS3...what's causing all the lag)
You are thinking about it completely wrong. All these glitches and bugs are caused by a new engine that has not been perfected over the years. I knew this from the beginning, and was very weary over just how buggy this game would be. Generally, the first game that uses a brand new engine is going to be buggy as hell, because they have yet to work out the problems with this new engine.
Think about it. If they used the engine for oblivion (the same one they then used for Fallout 3, and let Obsidian use for Fallout NW) there would not be nearly as many bugs and probably no lag on the ps3, but then again they couldn't have put all the content they wanted to into it, because the old engine couldnt handle it.

It's so sad that this game is starting to lag for me, such a great game, but soon it will be all ruined!!!
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RAww DInsaww
 
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Post » Tue May 15, 2012 11:03 am

Skyrim's biggest enemy for whether or not it becomes 'Game of The Year' is Bethesda....
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stevie critchley
 
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