» Sat Dec 10, 2011 4:22 am
Let me break it down. Assume Dragonscale (Light) vs Daedric (Heavy) and both have capped Armor Rating.
Light Armor Perks Required:
Agile Defender - 1/5 - Increases armor rating for Light Armor by 20%.
Custom Fit - 1/1 - 25% armor bonus if wearing all Light Armor: head, chest, hands, feet.
Unhindered - 1/1 - Light Armor weighs nothing and doesn't slow you down when worn.
Wind Walker - 1/1 - Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet.
Deft Movement - 1/1 - 10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet.
Total perk points spent: 5
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Heavy Armor Perks:
Juggernaut - 1/5 - Increases armor rating for Heavy Armor by 20%.
Well Fitted - 1/1 - 25% bonus if wearing all Heavy Armor: head, chest, hands, feet.
Tower of Strength - 1/1 - 50% less stagger when wearing only heavy armor.
Matching Set - 1/1 - Additional 25% armor bonus if wearing a matched set of Heavy Armor.
Reflect Blows - 1/1 - 10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet.
Fists of Steel - 1/1 - Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage.
Cushioned - 1/1 - Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet.
Conditioning - 1/1 - Heavy Armor weighs nothing and doesn't slow you down when worn.
Total perk points spent: 8
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Comparisons:
Light Armor: Better to sneak in, 50% stamina regeneration increase, and 10% chance of avoiding all damage taken from an attack, save 3 perk points.
vs
Heavy Armor: Half damage from falling and unarmed attack boost (Seriously?), 10% chance to reflect melee damage to enemy (and still take said damage to yourself), and 3 more perk points wasted.
Aesthetics aside.