Lighting bug...

Post » Mon Jun 18, 2012 6:12 pm

Hey guys, i seem to be having a problem with a player home im trying to edit, trying to change some of the lighting values but i keep running into lighting bugs like these...

[img]http://img853.imageshack.us/img853/5180/tesv2012021713294067.jpg[/img]

Areas remain unlit, or completly dark, and sometimes when i move closer or turn at a certain angle they become visable, i just want to know if this is due to incorrect lighting, too many light sorces or anything else, and if it can be fixed, the mod is not mine i just wanted to increase the lighting in it because its very dark on my system with enb shader (which i have disabled to test and i still get the same problems) ive also noticed it in other areas were mods have added more lights such as the enhanced sky temple mod... light from torches and the candlelight spell also do not light correctly...
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Heather Stewart
 
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Post » Tue Jun 19, 2012 2:54 am

Having more than 4 light sources that cast shadows may supposedly create some bugs. Also you might want to look at imagespace and lightning options of your cell, this may have something to do with the area being too dark.
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gandalf
 
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Post » Mon Jun 18, 2012 11:20 pm

make sure any one object isnt be affected by more than 6 non omni lights as well. hit L on your keyboard to see the radius's of all your lights
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Kat Ives
 
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Post » Tue Jun 19, 2012 4:05 am

Remember to set your cell's ambient lighting, without it, lights will poop in and out.
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katsomaya Sanchez
 
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Post » Tue Jun 19, 2012 2:22 am

Thanks guys, i will have a good look tonight...

Remember to set your cell's ambient lighting, without it, lights will poop in and out.

How may i do that? the extent of my knowledge of the creation kit (and the geck) was just editing lighting...
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Ridhwan Hemsome
 
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