Previously I had this cell quite dark and tried to have the only sources of real illumination coming from light markers. I simply found it too difficult to have good visibility without using way too many light resources (a few red surfaces when using the Debug "# of lights" filter in Render Window Properties).
My sig links to an alpha of my mod with my original lighting setup if anyone feels like poking around themselves.
Details:
Spoiler
The cell in question is MDHMzandahrkMasterChamber, the room I'm trying to light is the bedroom area next to the aquarium. The room I want relatively dark is the alchemy/enchanting/necro room, you should know it when you see it.
The cell in question is MDHMzandahrkMasterChamber, the room I'm trying to light is the bedroom area next to the aquarium. The room I want relatively dark is the alchemy/enchanting/necro room, you should know it when you see it.
*EDIT: I would prefer to have a darker lighting template and provide illumination with light markers because those shadow lights just look too damn good.