I like the new Skill System..

Post » Wed May 09, 2012 7:53 pm

As the title says. I like it.

In earlier TES Titles you never had a chance to select your bonuses in detail. You got a bonus on various stages on your way to 100, that was it.
The new system allows a much more specialized character.

Also, I don't miss the attributes. Not at all. I can now finally make a decent battlemage without feeling that I lack any power.
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Kara Payne
 
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Post » Wed May 09, 2012 8:16 pm

I like the loss of the major/minor system. Especially when combined with the attribute bonuses and Oblivion's level scaling, I was always worried about micromanaging exactly when I levelled everything. In Skyrim I feel free to do whatever I want, whenever I want.
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WYatt REed
 
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Post » Wed May 09, 2012 8:41 pm

I like the loss of the major/minor system. Especially when combined with the attribute bonuses and Oblivion's level scaling, I was always worried about micromanaging exactly when I levelled everything. In Skyrim I feel free to do whatever I want, whenever I want.
Exactly.
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Alexandra Ryan
 
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Post » Thu May 10, 2012 2:15 am

yes i find the new skills and perks system awesome

very rewarding and more natural and realistic to any other game
in my opinion
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Kitana Lucas
 
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Post » Wed May 09, 2012 9:30 pm

yes i find the new skills and perks system awesome

very rewarding and more natural and realistic to any other game
in my opinion

Agreed. It just feels more natural. I don't even look at my skills anymore, I just do stuff instead of playing a numbers game.
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Nathan Maughan
 
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Post » Thu May 10, 2012 8:04 am

I also like the new skill system.

Rather than pick 10 major skills to define your character, you can choose any number of skills.

So you can even specialize in just 7 skills to define your character. No need to pick an extra 3 skills which you may or may not like.
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Jessica Lloyd
 
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Post » Thu May 10, 2012 10:36 am

Im not going to flame you for your opinion but I will disagree

I hate not having attributes

I hate the watered down creation system

I hate that perks override skill levels by a huge amount
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IM NOT EASY
 
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Post » Thu May 10, 2012 5:52 am

I prefer the new system too. I don't feel its watered down or overly simplified, its just DIFFERENT. You can't have every game in the series the same or getting more complex for the sake of it.
Betehesda made a design decision for the sake of gameplay and personally I think they got it right.
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Lil Miss
 
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Post » Thu May 10, 2012 11:18 am

I hate that perks override skill levels by a huge amount
I like to think of perks as "specializations." In real life one does not simply learn generic "sword fighting." One learns, for example, the Italian School and, within that, one may specialize in the technique of Sword and Targa, Sword and Rotella, Sword and Cape, ect. This is how I see perks too. They are simply the equivalent of specializing in a particular school of martial arts.
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Alexandra walker
 
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Post » Thu May 10, 2012 7:04 am

i think the skill system is to watered down - putting points to health and stamina seems kind of vague. all the other perks are what the Intel, charisma, etc wouldve done anyway.

I really liked putting points into these categories. Seems like a cop out due to time restraints. Not only that they minused my player avatar from the inventory screen and i feel further disconnected from the lllusion.

In its place i get to identify with well cooked salmon steak. Ahhh look at how it was fried i- I am IMMERSED
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Paula Rose
 
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Post » Thu May 10, 2012 7:38 am

I like to think of perks as "specializations." In real life one does not simply learn generic "sword fighting." One learns, for example, the Italian School and, within that, one may specialize in the technique of Sword and Targa, Sword and Rotella, Sword and Cape, ect. This is how I see perks too. They are simply the equivalent of specializing in a particular school of martial arts.


I dont mind that perks are specializations but 1 single perks can override 30 or 40 points in a skill

I would like for perks to be this strong AND for the skill levels to matter more
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Claire Mclaughlin
 
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Post » Thu May 10, 2012 2:31 am

I dont mind that perks are specializations but 1 single perks can override 30 or 40 points in a skill

I would like for perks to be this strong AND for the skill levels to matter more


see i thinks thats the thing

skill points arent skill points, they are experience points
so higher skill points doesnt mean u have a higher skill, it means u are more experienced and deserve more perks

thats the way i see it!
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Milad Hajipour
 
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Post » Thu May 10, 2012 5:09 am

This is the best RPG "class" system i've seen since Daggerfall. My character is more specialized than any i've made in the previous Bethesda games, including Fallout. I don't see how perks are over powered when you have to have a decent level in the skill to earn them.
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Fiori Pra
 
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Post » Thu May 10, 2012 8:13 am

I find Skyrim's skill system interesting and innovative. Skill perks are pretty cool if done right, and I think they're done right here. And as far as having only 3 attributes is concerned, it's an interesting decision by Bethesda that I think it works pretty well. I'm a Morrowind guy who uses GCD religiously, so my Morrowind experience is basically 100% attribute-driven, but I think ultimately Skyrim's system offers a lot of customization without complexity. At the end of the day I'm still picking up the Fists of Randagulf and Helm of Oreyn Bearclaw and destroying Vvardenfell with my min/maxed strength, endurance, and agility, but in Skyrim you can end up with distinct characters even within the same archetype. I worried at first about endgame homogeneity, but since a levelcapped character can't even get all the perks in one discipline, I'm a happy Dragonborn.
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Hope Greenhaw
 
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Post » Thu May 10, 2012 2:54 am

Another advantage is that you can reroute your character at any time, unlike in previous titles.
In Morrowind or Oblivion, I had to think about what I want to play at the moment of character creation. Now I got my most Perks in 2Handed Combat. If I feel I want more magic power I can just go to the stones, set Magic as Blessing and get some Destruction going. Thats just awesome. I could do that to a certain extent in Oblivion too, but thats what I meant with lacking Power.

I can understand that some think it is watered down, but as said, I feel different. I think it has more freedom.
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Undisclosed Desires
 
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Post » Thu May 10, 2012 6:27 am

It's a bit daunting, however. There are so many things I want to do and since I only get 49 perks, it just doesn't feel like enough to get everything in my chosen "class" trees. Especially since it has some that require 5 ranks.

I dunno. My highest level is also a 6, so I guess I'll see.
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Dagan Wilkin
 
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Post » Thu May 10, 2012 5:57 am

i'm not high enough level to make a final desicion but the new system seems alot better. Character creation is definetly light years better , never made sense to me deciding a characters fate in the first 10 seconds of playing .
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Harry Leon
 
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Post » Wed May 09, 2012 7:19 pm

Character creation is definetly light years better , never made sense to me deciding a characters fate in the first 10 seconds of playing .
Totally agree with that. Hopefully more RPG's will allow this in the future.
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Charlotte Lloyd-Jones
 
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Post » Wed May 09, 2012 11:24 pm

I have to admit I do prefer the new system over the old.
You still have a great deal of customisation, there are plenty of choices to be made.
The loss of some attributes is made up in other areas via the perk system so I really don't miss them at all.
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Melanie Steinberg
 
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