A little bit about crafting. Some wishes

Post » Tue Aug 27, 2013 1:24 pm

In Skyrim, I quickly up the blacksmith craft, charm and alchemy, and install a lot of mods on the craft. We would like to TESO Kraft was in a similar, but more complex.

1. Realism. Basic wood, ore, rocks, grasses, etc. have produced "in the field" from the corresponding locations. The rarity of the individual ingredients is achieved by the complexity of the collection, the craft-level of the player, the level of locations where there is a harvest. No "Kill X wolves and maybe you will gain “log of ironwood “!

2. Justification. Crafting things should be much higher native and, respectively, more expensive with the exception of rare and legendary items. I dislike Everquest 2, when I found that crafting things I can sell only for the cost of ingredients.

3. Complexity. The crafting system of things almost perfectly displayed in the game Vanguard SOH. I think the synthesis of craft Vanguard SOH & Skyrim can perfectly fit in TESO.

4. For all and not for all! Everybody may engage craft, but to become a top-end crafter desired but spend a lot of time, which should be appreciated.

5. Quests and tasks for crafter. Exams crafter. Assignments guilds. Repair items. It would be great to go to the tavern and repairing furniture, get the bartender for a discount.

PS. Sorry for my English

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Fiori Pra
 
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Post » Tue Aug 27, 2013 6:35 pm

How about a proper tree?

In Skyrim, it is very unbalanced. Example, we know Orcish smiths are said to be the best out there. Yet at level 30 smithing, left side, elven weapons deal much much more damage than level 50 orcish, one handed, two handed and bows.

Also, advanced armours left side should unlock scaled (light) only, noth both scaled (light) and plated (heavy).

Basically, i am asking for a balance between light and heavy weapons, as well as balanced sides of trees (light side is all light, heavy side is all heavy).

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GLOW...
 
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Post » Wed Aug 28, 2013 1:03 am

Ideally separate craft to the weapon, leatherworking, heavy armor and bows (or wooden weapons) and jewel. You can master all everyone has their own advantages, but to achieve the highest levels have to work hard ...

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Sammie LM
 
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