Locating Cell

Post » Wed Jun 20, 2012 4:34 am

I'm giving this modding thing a shot, and am in the process of building a player house. I've got pretty much everything ready to implement it into the game, and I've watched the tutorial on Youtube and also read the tutorial on Creationkit.com, but I can't really figure out how to locate the cell in which I want to place my house. In the tutorial they give you some coordinates to a location, but they don't tell you how to locate other cells. In-game, if I go to the place I want, is there a way to get the coordinates via the console? Or in the Creation Kit, is there a way to navigate around in Skyrim and find my location there?

Thanks!
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Ruben Bernal
 
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Post » Wed Jun 20, 2012 8:25 am

There was ac ommand for this in Morrowind at least. I don't know about if it is for Skyrim.
http://uesp.net/wiki/Skyrim:Console, so you can try to locate it in there.
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Farrah Barry
 
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Post » Wed Jun 20, 2012 7:24 am

There was ac ommand for this in Morrowind at least. I don't know about if it is for Skyrim.
http://uesp.net/wiki/Skyrim:Console, so you can try to locate it in there.

Thanks, I already looked through that list but didn't find anything that looked useful. It gives you a few coordinates for major locations, but I need specific coordinates for a place in the wilderness.
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Victoria Bartel
 
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Post » Wed Jun 20, 2012 11:49 am

Well, sorry I couldn't help. It is annoying when I want to add a house and can't find the location I thought of ingame. I don't add player abodes for that reason.
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Jennifer Rose
 
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Post » Wed Jun 20, 2012 9:36 am

These should work I think, well they do in FNV.

player.GetPos X
player.GetPos Y

Take those coordinates, then translate to cell using
Units / 4096 (rounded down).
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Lauren Dale
 
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Post » Tue Jun 19, 2012 10:53 pm

Hmm, will try that out. But this engine uses many different console commands, so I could not recognize it.
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priscillaaa
 
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Post » Wed Jun 20, 2012 2:43 am

I'll give this a shot tonight. Thanks.
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Hairul Hafis
 
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Post » Tue Jun 19, 2012 9:34 pm

I was going to put my mod on the mountain leading to High Hrothger and I used player.getpos y and x, as the other poser says, to figure out where it was in the CK.
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Scott Clemmons
 
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Post » Wed Jun 20, 2012 8:58 am

So it works then? Great to know when I will make a new village I have planned eventually.
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TASTY TRACY
 
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Post » Wed Jun 20, 2012 2:35 am

Eh, it didn't really work for me at all. I went to my cell, entered the commands and got the coordinates, divided them by 4096 and rounded down, and ended up nowhere near where I wanted. I don't get it =(
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Chloe Mayo
 
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Post » Wed Jun 20, 2012 9:54 am

Eh, it didn't really work for me at all. I went to my cell, entered the commands and got the coordinates, divided them by 4096 and rounded down, and ended up nowhere near where I wanted. I don't get it =(


I was also under the impression that the /4096 technique worked, but you can use this technique instead:

In-game, open the console and click an obvious reference (a large static, etc.), write down the 8-digit ReferenceID. Quit.

In the Creation Kit, use Edit > Find Text and search for the ID. The reference should appear in the "Objects, etc." tab and from there you can open the cell where that reference is located.
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Britta Gronkowski
 
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Post » Wed Jun 20, 2012 5:55 am

stand at the spot you want to make your house, on the console click on a nearby object like a rock or tree. it will show a refernce ID number in quotes. write this down

go into the CK go to the Edit menu and click Find Text. enter your ref ID and search. click on the objects tab, it should show the name of the tree you clicked on in-game. double click the name and it should bring you to the cell in the CK
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Marie Maillos
 
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Post » Wed Jun 20, 2012 8:40 am

stand at the spot you want to make your house, on the console click on a nearby object like a rock or tree. it will show a refernce ID number in quotes. write this down

go into the CK go to the Edit menu and click Find Text. enter your ref ID and search. click on the objects tab, it should show the name of the tree you clicked on in-game. double click the name and it should bring you to the cell in the CK

or dowload this: http://skyrim.nexusmods.com/downloads/file.php?id=2251
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Jessica Thomson
 
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Post » Tue Jun 19, 2012 11:28 pm

Thanks for the advice everybody, I'll give this a try.
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Miguel
 
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Post » Wed Jun 20, 2012 1:07 am

I was also under the impression that the /4096 technique worked, but you can use this technique instead:

In-game, open the console and click an obvious reference (a large static, etc.), write down the 8-digit ReferenceID. Quit.

In the Creation Kit, use Edit > Find Text and search for the ID. The reference should appear in the "Objects, etc." tab and from there you can open the cell where that reference is located.

That totally worked, thanks guys!
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GabiiE Liiziiouz
 
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