I'm using a story manager node to trigger the start of the quest whenever the player learns a new word of power.
I was able to set up the courier quest, and it's working OK. I'm just not quite clear how to place my "Tempered Aetherium" item in the boss chest of a random dungeon (stage 30). When I try to set a reference alias for the dungeon, I'm not sure which settings to use on the reference alias menu to make it a random unexplored dungeon, or whether I need to make another node in the story manager to identify the dungeon alias.
Here is a list of the planned quest stages:
10. courier visits player, delivers note.
20. when player reads note, script adds book to player inventory and starts quest objective to read book.
30. when player reads book, quest objective changes to retrieve Tempered Aetherium from boss chest in
40. when player retrieves Tempered Aetherium, quest objective changes to obtain Amulet of Talos
50. when player obtains an Amulet of Talos, quest objective changes to visit hidden Shrine of Talos on High Hrothgar
60. when player activates shrine of talos, message box asks if player wishes to craft Amulet of Dovah Mir or locate another source of Tempered Aetherium
70. if player chooses "craft amulet," message box tells player to insert Aetherium and Amulet of Talos inside a container
80. when player shouts at container, message box tells player to retrieve Amulet of Dovah Mir