Lockpicking Vs Spells

Post » Mon Jun 11, 2012 10:37 pm

I was obviously pretty puzzled not to have lockpicking spells in Skyrim.

Then today, I decided to blast the wolf in White River Overwatch through the gate.

My apprentice lightning spell appeared to blast the door open.

Which I thought was pretty damn awesome. Wouldn't it be cool if they implemented this for chests as well?
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Steph
 
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Post » Tue Jun 12, 2012 1:29 am

I had hoped that they would include bashing chests as well. Well they took out enough other stuff. ..
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Nick Swan
 
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Post » Tue Jun 12, 2012 6:41 am

Yeah, I'm a little bit ticked off about no open lock spells. In Morrowind and Oblivion you could just wave your hand over a lock to open it...if you were good enough. Y'know, open locks like a Mage would do it. Instead they force my mage to open locks like a Thief would. Forcing roleplaying in a direction the previous 2 games didn't. I honestly can't remember how locks were handled in Daggerfall. It's been about 15 years i think? I only played it once. Never played Arena.

But at least it's the same mini-game from Fallout 3 and Fallout: New Vegas. It's pretty fun.

Anyway, I finally decided I could cast some flashy spell, then hit the ~ , select the door and type "unlock", and it has the same effect. I just don't do it, if my Alteration skill wouldn't be high enough for the lock level yet.
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GLOW...
 
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Post » Mon Jun 11, 2012 9:37 pm

You are not forced to open locks.
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Ezekiel Macallister
 
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Post » Tue Jun 12, 2012 5:57 am

Also peeved about the lockpick spells being gone.

You know that since we are forced to learn lockpick, those of us who use alteration are gaining levels we wouldn't have to if those spells were back in. That irked me when I thought about it. I got a mod for the lock spells in alteration, it is on the workshop.
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CArlos BArrera
 
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Post » Tue Jun 12, 2012 4:38 am

Also my highly esteemed mage is forced to swim, instead of using his ridiculously high alteration to keep himself dry.
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Danger Mouse
 
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Post » Tue Jun 12, 2012 2:55 am

You are not forced to open locks.

You are guided in the direction of doing so if you want to loot 60% of the chests/rooms in the game.
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Ray
 
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Post » Mon Jun 11, 2012 5:19 pm

You are not forced to open locks.

Dumb comment +1.
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Nicole Kraus
 
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Post » Mon Jun 11, 2012 6:14 pm

Yeah, I'm a little bit ticked off about no open lock spells. In Morrowind and Oblivion you could just wave your hand over a lock to open it...if you were good enough. Y'know, open locks like a Mage would do it. Instead they force my mage to open locks like a Thief would. Forcing roleplaying in a direction the previous 2 games didn't. I honestly can't remember how locks were handled in Daggerfall. It's been about 15 years i think? I only played it once. Never played Arena.

But at least it's the same mini-game from Fallout 3 and Fallout: New Vegas. It's pretty fun.

Anyway, I finally decided I could cast some flashy spell, then hit the ~ , select the door and type "unlock", and it has the same effect. I just don't do it, if my Alteration skill wouldn't be high enough for the lock level yet.

In Daggerfall you could try to pick a lock with your security skill (high fail rate and scarcity of lock made it hard to raise), use open or a custom spell, and if all else failed bash the door. I don't recall any locked chests.
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Matthew Aaron Evans
 
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Post » Mon Jun 11, 2012 9:23 pm

Also my highly esteemed mage is forced to swim, instead of using his ridiculously high alteration to keep himself dry.
at least water breathing spell is around. ;)
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Daniel Lozano
 
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Post » Mon Jun 11, 2012 9:42 pm

You are not forced to open locks.

Actually you are. There a some quests you have you unlock a door and there is no key, not every quest but there are a few. Most magic schools are lite to say the least. Restoration was a fav of mine in Oblivion but most of the good spells are gone. Absorb Health to name one, I loved that spell but I ain't becoming a vampire to use it.
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Gwen
 
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Post » Mon Jun 11, 2012 8:33 pm

I recommend Leazer's Open Lock. A must have.

http://skyrim.nexusmods.com/downloads/file.php?id=9218
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Bambi
 
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Post » Mon Jun 11, 2012 11:19 pm

Also my highly esteemed mage is forced to swim, instead of using his ridiculously high alteration to keep himself dry.

That's my pet peeve as well. It totally ruins roleplay when my dignified mage has to do things the 'manual' way, like some lowly thief.
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jadie kell
 
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Post » Mon Jun 11, 2012 6:18 pm

...like some lowly thief.

Oi, I take offense to that.
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Nancy RIP
 
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Post » Tue Jun 12, 2012 9:36 am

at least water breathing spell is around. :wink:
Without underwater combat it's just about useless. Should've just removed that one as well.
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Eve Booker
 
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Post » Mon Jun 11, 2012 9:37 pm

Unlock spell or lock bashing would make the lockpicking tree even more redundant than it already is, so it'll never happen. But you have 2 options open to you: use that stone which can automatically open an expert lock once per day, or command a companion to pick the lock.
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Romy Welsch
 
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Post » Mon Jun 11, 2012 6:02 pm

Lockpicking should have more perks like 'Treasure Hunter.' Give me more loot.
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Eric Hayes
 
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Post » Tue Jun 12, 2012 3:53 am

I have little trouble with locks and never take any perks but it would be nice to be able to pop the padlocks off chests and that kind of thing. I'm carrying a pickaxe among other tools that would easily remove a padlock. Now a big ol Dwemer door would be a different thing entirely.
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Lillian Cawfield
 
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Post » Mon Jun 11, 2012 11:53 pm

Unlock spell or lock bashing would make the lockpicking tree even more redundant than it already is, so it'll never happen. But you have 2 options open to you: use that stone which can automatically open an expert lock once per day, or command a companion to pick the lock.
Unlock spell was previously (IIRC) under the alteration skill, so no, I don't believe it would be redundant. It would however, give mages an alternative to unlocking chests. My mage is constantly called a thief, and to not go fiddling with any locks around here...yet she's never stolen anything that didn't belong to someone who didn't attack her first. My mage has no interest in using the lockpicking skill, yet is forced to do so because of a poor design decision on the part of Bethesda. redundant spell? Not hardly.
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FoReVeR_Me_N
 
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Post » Mon Jun 11, 2012 8:45 pm

Unlock spell was previously (IIRC) under the alteration skill, so no, I don't believe it would be redundant. It would however, give mages an alternative to unlocking chests. My mage is constantly called a thief, and to not go fiddling with any locks around here...yet she's never stolen anything that didn't belong to someone who didn't attack her first. My mage has no interest in using the lockpicking skill, yet is forced to do so because of a poor design decision on the part of Bethesda. redundant spell? Not hardly.

You misread my post. I said that lock spells and lock bashing would make the lockpicking tree even more redundant.
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Olga Xx
 
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Post » Tue Jun 12, 2012 6:14 am

You misread my post. I said that lock spells and lock bashing would make the lockpicking tree even more redundant.
No I didn't, I read it just fine.
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Donatus Uwasomba
 
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Post » Mon Jun 11, 2012 9:27 pm

No I didn't, I read it just fine.

redundant spell? Not hardly.

I never said an unlock spell would be redundant. Obviously, the more options the better. What I said is that having a single spell do the job of a whole skill tree would make said tree even more useless.
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Undisclosed Desires
 
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Post » Tue Jun 12, 2012 12:00 am

You misread my post. I said that lock spells and lock bashing would make the lockpicking tree even more redundant.

Yes, but that is not true.
Its better to have several paths to a goal than just one.
Not being able to use open spells forces my mage to use lockpicks.
Conversely, having open spells and lockpicks does not force a thief to put down his picks.

Best system to date was in Daggerfall, where rogues used their lockpicking skill, mages had open spells and warriors could bash a lock.
One path for each archetype, and nothing was 'redundant'. (Whatever that means in a single player RPG.)
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jeremey wisor
 
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Post » Tue Jun 12, 2012 7:51 am

Unlock spell or lock bashing would make the lockpicking tree even more redundant than it already is
Actually, you did. Lockpicking spell was not under the lockpicking skill, it was under alteration. Different skill altogether.
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xemmybx
 
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Post » Mon Jun 11, 2012 5:25 pm

You are not forced to open locks.

No, I am forced to leave loot if I don't want the lockpicking skill raising my character's level.

A mage should be using and raising magic skills to open locks, not thief skills.
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Ebony Lawson
 
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