» Tue May 15, 2012 2:55 pm
I have and will always hate mini games. Abstracting something in game, affected by attributes, perks, and other factors, to a player's real skill never seems to go off well. Like I've always suggested, if you don't have high enough skill levels, or in this case perks, then you can't attempt to pick the lock. It's that simple.
For warriors, they can attempt to bash in the lock/chest but will surely cause a racket and have a chance of breaking what it contains. Suffice to say it can never be relocked. Mages would use the unlock spell that would also make noise, but like thieves, would need to get up to master levels to unlock master locks.