Looking Back at the Skyrim Hype Machine......

Post » Sun Jan 06, 2013 5:47 pm

Looking back in time, I can't believe I was svcked into the hype machine surrounding Skyrim, after it's announcement. It's amazing what hype can do to you, then you look back and say, "Wow, I was getting hyped up for this?"

Do any of you guys look back at the hype days and just go, "Man I can't believe I bought into that at the time...."?
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Silencio
 
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Post » Mon Jan 07, 2013 12:17 am

I think it has met my expectations. I was relatively new to the series at the time though.
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Britney Lopez
 
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Post » Sun Jan 06, 2013 9:58 pm

What hype is that exactly?

I was excited a year ago, I am excited now and I will be excited in years to come.
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Alexandra Ryan
 
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Post » Sun Jan 06, 2013 9:23 pm

My exact thoughts when looking back on Oblivion. And my choice to play as an Altmer. That's right, I went there. :o
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Dalley hussain
 
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Post » Sun Jan 06, 2013 5:58 pm

http://www.youtube.com/watch?v=6ne1fVhvL00
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Steven Nicholson
 
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Post » Sun Jan 06, 2013 2:32 pm

Some features like the dynamic economy weren't in the game, but its not as bad as Peter Molyneux hype. I think if Bethesda had took its time and haden't ditched ideas halfway through (looking at the factions/radient story), Skyrim would of had a better shot at the title.
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jessica Villacis
 
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Post » Sun Jan 06, 2013 11:14 am

http://www.youtube.com/watch?v=6ne1fVhvL00
What was lied about?

Now be specific and feel free to link sources.
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Damian Parsons
 
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Post » Mon Jan 07, 2013 12:21 am

Some features like the dynamic economy weren't in the game, but its not as bad as Peter Molyneux hype. I think if Bethesda had took its time and haden't ditched ideas halfway through (looking at the factions/radient story), Skyrim would of had a better shot at the title.
Yep I agree.
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Liv Staff
 
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Post » Mon Jan 07, 2013 2:48 am

I was pretty excited..

but considering I've played over 800 hours, I can't say it's let me down. College and Companions let me down, lack of creative quests in vanilla Skyrim let me down.. but the game as whole with all the add on and stuff, did not in the least let me down. In four years people will look back on Skyrim and really appreciate what it brought to the series.


Edit: I'll go as far to say that Skyrim: GOTY will be the best TES title yet. Yes, better than Morrowind or Oblivion GOTY.
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remi lasisi
 
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Post » Sun Jan 06, 2013 12:01 pm

What was lied about?

Now be specific and feel free to link sources.
Just for [censored] and giggles :biggrin:
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Laura Ellaby
 
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Post » Sun Jan 06, 2013 7:34 pm

Yeah, I'm just as 'hyped' about the game now as I was when it came out. I had very high expectations about this game and I must say, it has exceeded them.
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Imy Davies
 
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Post » Sun Jan 06, 2013 11:57 pm

I wasn't hyped at all. Being almost totally oblivious to the gaming world, I'd never heard of the Elder Scrolls. I only bought a PS3 because my PS2 finally died and all of my friends wanted me to play Call of Duty with them ...
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Kevin Jay
 
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Post » Mon Jan 07, 2013 2:35 am

"Micro detail, Macro detail" - Todd Howard
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flora
 
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Post » Sun Jan 06, 2013 10:24 am

Everyone go and grab your reading glasses.
IIRC, the Civil War was going to be much grander. For instance, being able to lay siege to all cities, instead of just Whiterun (the game data files still include unused debris and object markers for that purpose). I believe it was intended that you could gain and lose holds over time. There's also unused data and script comments about other incomplete quests, including one for getting a giant to help by befriending it with a painted cow (oh, the fun that could be had by seeing a giant stomp into battle and send Stormcloaks into the stratosphere..). For some reason, I think the Civil War wasn't even going to be completable and instead was just going to be a constant back'n'forth with losing holds over time and doing quests to retake them, but I'm not sure if that was actually going to be the case, or if it's just something I heard somewhere else.

The biggest problem with the guild quests was that they were short, and the story was rushed and/or anticlimactic. The College, for instance, ends when it felt like it was just getting started, the Companions don't have you do much except kill some "special" bandits and some Hagravens. They're short even by Oblivion standards, and Oblivion already felt like it was rushing things at times. Also the railroading: you must become a werewolf to continue the Companions (can't tattle on Aela and Skjor for an alternate path siding with Kodlak, and can't even continue doing Radiant Quests once the non-choice is presented)... you must serve Nocturnal to continue the Thieves Guild... you must join the College for the main quest*, etc.

It definitely feels to me like the Radiant Story system was supposed to play a much larger role with the guilds -- not only in extending the quest lines, but also in providing alternative paths and keeping guilds going after the "main" conflict -- and they had to scramble to get something hand-done when they realized they couldn't get it working in time.

One of the bigger features of the Radiant Quests is to be able to psuedo-randomly select actors, locations, and items for a given quest (where a quest can be something as small as a guard trying to talk to you, or a barmaid/store-clerk tending their station), which could even be weighted or modified based on any of the innumerable stats the game keeps track of ("Bunnies slaughtered" is just the tip of the iceberg). Such a system could've been absolutely stellar for emergent storytelling and gameplay, if they had the time to get it working.
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Lizbeth Ruiz
 
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Post » Sun Jan 06, 2013 9:57 pm

Game has been out over a year now and we are still playing and willing to buy DLC....I would say the game has lived up to expectations.
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Andrea P
 
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Post » Sun Jan 06, 2013 12:54 pm

Yeah, there is no question that the factions are the black mark on Skyrim. Damn you November 11th.
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Izzy Coleman
 
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Post » Sun Jan 06, 2013 11:16 am

Yeah, there is no question that the factions are the black mark on Skyrim. Damn you November 11th.
Personally how the person described how the Civil War could of been is a lot better than the Civil War, we got. It would of allowed Bethesda to do a DLC where the Stormcloaks and Empire team up to deal with the Thalmor threat.
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Evaa
 
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Post » Sun Jan 06, 2013 4:31 pm

Personally how the person described how the Civil War could of been is a lot better than the Civil War, we got. It would of allowed Bethesda to do a DLC where the Stormcloaks and Empire team up to deal with the Thalmor threat.

Perhaps. I think we still will, but the original Civil War plan looked much more like an actual civil war. I love the aspect of the war, and I'm glad it's there, but taking over forts is just beyond stupid. The only fun thing about it is the siege battles and Season Unending in the main-quest.
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Alyna
 
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Post » Sun Jan 06, 2013 6:04 pm

Personally how the person described how the Civil War could of been is a lot better than the Civil War, we got. It would of allowed Bethesda to do a DLC where the Stormcloaks and Empire team up to deal with the Thalmor threat.

With the way the combat system works in Skyrim more big battles would only have made the Civil War so much more annoying. "Take fort...now the city and do it 3 or 4 times"
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Neliel Kudoh
 
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Post » Sun Jan 06, 2013 7:37 pm

With the way the combat system works in Skyrim more big battles would only have made the Civil War so much more annoying. "Take fort...now the city and do it 3 or 4 times"
Though it would of made it an actual war instead of you just capturing a fort or city, and they just lay down not even trying to take it back.
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Crystal Birch
 
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Post » Sun Jan 06, 2013 9:39 pm

With the way the combat system works in Skyrim more big battles would only have made the Civil War so much more annoying. "Take fort...now the city and do it 3 or 4 times"

There would have been more things like intercepting couriers and enlisting the aid of giants though.. they could have at least kept that stuff.
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Andrea P
 
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Post » Sun Jan 06, 2013 3:08 pm

Though it would of made it an actual war instead of you just capturing a fort or city, and they just lay down not even trying to take it back.

But as a part of game play it would have made the Civil War quest line even more annoying and off putting.
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matt oneil
 
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Post » Sun Jan 06, 2013 4:11 pm

There would have been more things like intercepting couriers and enlisting the aid of giants though.. they could have at least kept that stuff.
Enlisting the aid of giants sounds cools but hunting down couriers over and over would get very old for many players.
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Cash n Class
 
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Post » Sun Jan 06, 2013 3:57 pm

Enlisting the aid of giants sounds cools but hunting down couriers over and over would get very old for many players.

Over and over?
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Noraima Vega
 
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Post » Mon Jan 07, 2013 12:09 am

Over and over?
I assume you meant it would work much like how the forts to city thing would have worked making it kill couriers
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christelle047
 
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