So, I want to try and mimmic some of the mecahnics from that game, into Skyrim.
Heres some of the things I want to change.
I want stamina to regen a % o f your Stamina bar, and that % being something like 20-25% per second.
So as you increase your stamina on level up, you would still regen the same amount per second.
Stamina Costs
I want to changehow much stamina costs.
Normal Hits, Power Hits, special moves, ect.
If you start with 100 stamina,
I want a 1h weapon to cost 25 Stamina per swing, 50 stamina per power attack.
If your using a 2h weapon, I want that to go up to around 30 stamina per swing, and 60 stamina for a power attack.
Health/Magicka/Stamina
I'd like to be able to do multiple changes with these..
First off, removing health and Stmaina, combing them as Vitality. Going Vitality, would increase your HP And your Stamina. Since I can only work with 3 'stats' and I'd ideally like a '4th' merging those two woudl just make more sense.
I'd like to rename Stamina to Strength.
and What I would have, is Magicka would increase your Magicka Pool, and increase your magick damage (not sure if this is already in effect or not? Or if its even possible? Perhaps just add a 1% dmg increase modifier per magicka level up?)
Strength, would increase your melee damage, as well as do what stamina does currently, increases your carry weight.
Shields
I want shields to block almost 100% of the damage, a melee attack would deal to a player. As it stands now, even if you block an attack, you still take HP dmg. I want to eliminate that.
Idealy, I'd also like to have something like, 15 stamina drained from blocking a hit, and some mechanic that would reduce your stamina regen to about 10% from holding the shield up.
Weapon Damage.
This ones going to be the trickiest.
Basically, I'd need these to scale with health somehow.
So as an example. The maximum hp someone should have at level 1 = 110, level 5 = 150 level 10 = 200hp.
So, weapons would not have required levels, but t hey would have level ranges where they would be the most effective.
Basically, It go like this
Iron lvl 1-5 ~ 36.75-50 Damage
Imperial 3-7 ~ 43.75-56.75 Damage
Steel 6-10 ~ 43.5-166.75 Damage
Elven 11-15 ~ 70-83.5 Damage
Dwarven 16-25 ~ 86-116.75 Damage
Orcish 26-35 ~ 120-150 Damage
Glass 36-50 ~ 153.5-200 Damage
Ebony 51-65 ~ 203.5-250 Damage
Daedric 66-85 ~ 253.5-316.75 Damage
what this basically averages out to, is 1/3 maximum possible hp of a mob, between those level ranges. So level 1 would have a maximum hp of 110, 5 would be 150. So that damage range, falls within 1/3 of a level 1s hp, and a 1/3 of a lvl 5's hp, as its min-max damage.
So it could potentially, kill a mob, in 2 hits if it gets the 'high' hit or even a crit. But the low hit, could take upwards of 5 hits.
Lvl 85s maximum hp would be 950, lvl 66's would be 760 HP.
So, damage on weapons would have to massively change through out the game.
But this would also mean, all mobs would have to, within there own set-level range, fall within that Vitality/Strength/Magicka set of parameters.
If a mob went pure vitality, it would have very little 'damage' from either melee or magicka.
Weapon upgrading/armor upgrading is going to have to change... slightly within this system.
The damage values and all that I listed will probably change if I can figure out how to do the changes.
If 'strength' were to increase melee damage, it would have to be a very small percentage, to not over-balance it. If you went pure strength, you'd be able to one-shot anything with an 'iron' dagger.
And every weapon type would have to have its own set of damage values
I quoted the above, if you just want to skip to the end of the post.
What I don't know, is how to impliment some of these ideas, so I could then, tweak them in-game.
The idea is simply, to make Skyrim's Combat, slightly more difficult, more skill based, and less who has the highest stats. Even though high-stats do help, its entirely possible to one-shot an enemy, or be one-shotted. none of htese prolongued 15 minute 1v1 combat fights with an enemy, where each hit takes out 1% of its maximum hp. Each hit, takes out a huge chunk of its hp. And each time they hit you, it takes outa huge chunk of yours. Killing an enemy in 1-5 hits.. entrely possible. being killed by an enemy in 1-5 hits? Entirely possible. It forces the player to play smart, by focusing on survivabilty.
The shield changes, would obviously go along ways to making this idea at least playable.
I'd also like to figure in some kind of dodge mechanic into it, but I doubt it'll work. Best I can do, is figure on reducing weapon reach, so they can't hit you while you are back peddling as easilly. (obviously 2h has longer range), but this would owrk for mobs against the player to.