Looking for a way to reset NPC behavior scripting.

Post » Thu May 17, 2012 9:11 am

Is there a way to reset the behavior of NPCs? An NPC in my game has been stuck standing in the same location (a location where they shouldn't be) for two (real) weeks now. They're not physically stuck on an object or a piece of world geometry, it just appears that their scripting has broken down while pathing across the landscape, and so all they do is stand at one location and issue generic non-functional greetings when approached.
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D IV
 
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Post » Thu May 17, 2012 9:30 am

Anyone have any ideas?
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Tiffany Carter
 
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Post » Thu May 17, 2012 1:40 pm

You might try opening the console, clicking the NPC (with the console open, so that it selects it, you'll see a hex number come up) then typing disable (then enter to execute the command) then enable (again, hit enter after to execute). See if that works.
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Nicole Coucopoulos
 
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Post » Thu May 17, 2012 8:15 am

Open the console, click on the NPC, then enter 'Evp'. If its the same as previous BGS titles, that command will force them to Evaluate all packages (The things that tell them where to go, etc), and they should snap back into action.
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Sheila Esmailka
 
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Post » Thu May 17, 2012 12:37 pm

You might try opening the console, clicking the NPC (with the console open, so that it selects it, you'll see a hex number come up) then typing disable (then enter to execute the command) then enable (again, hit enter after to execute). See if that works.
I had tried that already, but had no success with it. They simply reappear and continue to stand stuck at the same location.

Open the console, click on the NPC, then enter 'Evp'. If its the same as previous BGS titles, that command will force them to Evaluate all packages (The things that tell them where to go, etc), and they should snap back into action.
While the console didn't give any sort of error message, nothing occurred with this console command. :( The NPCs continued to remain at that spot stuck.

In fact, I tried luring them away from that spot using a hostile mob, and after they killed it the broken NPCs turned around and walked back to the point on the landscape they seem to be stuck at.
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Wanda Maximoff
 
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Post » Thu May 17, 2012 11:39 pm

Any more suggestions to try?
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Cesar Gomez
 
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