Lootification - Automatically enchant and distribute modded

Post » Mon Feb 25, 2013 1:21 am

http://skyrim.nexusmods.com/mods/32339

There are many great mods that add weapons and armor to Skyrim but they all suffer the same basic problem: They don't do a great job getting their new items out in the world of Skyrim. The better mods will add their items to a few leveled lists but even then you won't find enchanted versions. This isn't the modder's fault, Bethesda made it very time consuming to enchant and distribute new weapons and armors.

Fortunately Lootification makes it very easy. Simply choose a vanilla weapon or armor roughly equivalent to your modded one and Lootification will enchant your item with the same enchants as the vanilla one and insert your modded items into leveledlists and outfits where the vanilla item shows up.

[img]http://i.imgur.com/Y85lJ1F.png[/img]
[img]http://i.imgur.com/HIk0SUw.png[/img]
[img]http://i.imgur.com/FPhC5v9.png[/img]
[img]http://i.imgur.com/rcwJJf1.png[/img]

Now almost anywhere that an ebony weapon or armor would show up has a chance of being an ivory item instead.

First make sure the mod you want to lootify is clean. Make sure it doesn't add its items to leveled lists or outfits since they will end up as duplicates. Also make sure it doesn't modify the vanilla unenchanted weapons and armor or the patcher will get confused. Then deactivate all mods but lootification.esm and the mod you want to lootify and run the patcher. Choose your mod on the left side, then choose the item to mimic for each weapon and armor piece from the drop down menus and click 'set'. It will suggest a choice based on material type but you have to click set even if you use the suggested one. Once every item is set click the patch button in the top right and wait a bit. It will output LLI.esp to your data folder. Rename it to _LLI.esp and activate it below the mod in your load order. Repeat for any other weapon and armor mods you have. If you are a mod maker go ahead and merge your mod and the LLI file.

Once you have patched all the files you want make a merged patch so everything shows up in game.

Source code is at http://code.google.com/p/lootification/ for anyone interested.

I've made patches for Immersive Armors, Crafting300 and a few other mods I like. These are esp's only, you still need the full install of the mod for them to work. If you make a patch feel free to send it in and I'll post it.
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Mon Feb 25, 2013 4:22 am

it's finally done!

how did the file size scaling turn out?
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Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Mon Feb 25, 2013 1:37 am

File size doesn't seem to be a problem, the crafting 300 plugin has like 20k entries and its only 12mb. Which is large for a plugin but should be fine since dawnguard and dragonborn are both a lot larger.

I should mention this doesn't use any in game scripts or quests so removing it shouldn't cause any harm.

I'll also take suggestions for mods to lootify to help get the ball rolling. If you can tell me what the modded items should mimic from vanilla I can make a patch pretty quickly.
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Paula Rose
 
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Joined: Fri Feb 16, 2007 8:12 am


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