I loved you once...

Post » Fri Feb 15, 2013 2:01 am

...But then Dragon's Dogma came along and stole my heart~ &--#60;3 *pun intended*

But seriously, I hope Bethesda takes notice of this game for it's future title(s), because Capcom sure the hell took notice of Skyrim and took everything that Skyrim lacked *and it lacked a lot* and made it their own~

Followers *Pawns* that actually are useful and DO something, can customize and so on, you have a max of 3 and can pick from crap tons of player made pawns online, personalities, skill sets and so on.
Follower AI is great, maybe not perfect but bloody good, they will either come to your aid or buff you/defend if commanded, wander/scout ahead and gather/loot items, have them hang back behind you or have them run out ahead to distract/attack/tank, not to mention the one pawn that really impressed me was the Mage ones... if you or your other pawns need healing or need to be cured they get on it asap, of their own will. Also your own main pawn may be used by others playing the game, and when they return they will have gained quest knowledge, and new battle tactics/learned monster weaknesses ect... oh one more thing, THEY FOLLOW YOU EVEN IF YOU JUMP OFF A BLOODY CLIFF!!! D8

You don't feel rushed/pushed to do the MQ/side quests *some are timed because the items you need will rot, or the person will leave/die/life in more danger blablabla*, you feel more free to just go out and do your own thing without having someone breath down your neck to continue the MQ...

Cloth/Cape/Hair physics, and many more character customization options *yes, fat tiny/tall people* Skyrim, y u no have capes in this cold, hard land?

There are actually difficult enemies, and you can bloody jump onto them Shadow of Colossus style and attack them that way, not to mention the combat is miles better *so you upgraded combat from Oblivion? You little liar Todd~*, and the magic in this game made my jaw drop *~levitates~ wheeeeeee*.

Big beautiful open world, unique fantasy enemies, and boss fights that can either go well if you are prepared, or will end in you fleeing for your bloody life. Elemental strengths/Weaknesses are employed; that bloody huge Griffon that is about to swoop down and grab you? Burn it's bloody wings off!!! Or distract it with the corpse of a dead goblin! Or just run and hope it misses you ;.;

Debilitations are actually very important and deadly... unlike in Skyrim where if you are poisoned you just brush it off as if nothing happened *looks at list to find several illnesses "oh i didn't notice"*... in DD you better cure yourself, or else *becomes petrified and shatters for a 1hko*.

You can combine a vast amount of items to make new ones, and unlike Skyrim, food/herb items have varying stages of rotting... had an apple in your inventory for a couple of days? Ok, it's very mouldy now... *eats it*.

Not sure if you can, but you can't just go ahead like in Skyrim and power level Enchanting and Smithing and make yourself weapons that 1hko any enemy in the game, and armour where you take pretty much no damage at all... in Skyrim i constantly feel like i am trying to bloody limit myself in order to make the game more challenging, but in the end all i do is kill off the fun of the game, it's a chore, it svcks, it's not fun when you have to pick up every item your enemies drop for the fear of it causing fps drops/lag/freezing/glitching and so on. It's not fun that you have to limit your followers/spells so you don't create ash piles for the same reasons above. And it's not fun that you have to limit yourself to not utilizing many perks in order to make the game even slightly difficult on Master, i mean come on, do i have to play naked with no weapons or armour on?

The only bad points about DD so far is that there is very limited fast travel. You can only ft to the main city *or places where you set a rift crystal*, and that's only if you have a Ferrystone which are bloody rare, or you can buy for a lot of money. Either way this is either a blessing to those who love it Morrowind style, but a curse to basically many. This can make quests a draaaaaaaaaag, especially escort ones.

The search criteria/options for pawns is very limited, they really need more options because there are so many useless/worthless pawns out there, wtb search criteria for inclinations, i don't want a fighter that would rather gather items in the heat of battle then tank... also they can be very talkative *depending if the other player set their options or not*, but compared to Skyrims 1 liners from almost every npc in the game, i find it to be a breather to the mind.

You can't swim/no water content *but then you can't fight in/under water in Skyrim anyway, and there is very little underwater content*, as soon as you enter deep enough water the 'brine' will essentially kick you back out to the shore... hopefully they have underwater content in the next game.

No places to rest except in main towns/areas, and rift stones are also limited to towns, so if your pawn(s) die, then you’ve got track back aaaall the way to a town/place that has one, and you don't want be alone in DD... especially at night.

Minor things? I guess lip sync, they didn't change it for the English version, but honestly you barely notice it. Oh and there is no PC version =(


Anywho, that's how i feel about DD compared to Skyrim. I put about 2k or more hours into Skyrim, was a fan since Morrowind ect, but even though this is a new title? It took Skyrims weaknesses and made it their strengths, and Skyrims weaknesses are many, and ones that SHOULD have been in the game to begin with... *proceeds to jump onto a Griffin while it's flying towards me, have it fly up in the air with me on it, stabbing it's wings forcing it to land, then proceeds to burn it's feathers off while my pawn party tears it apart and heals me up*.
I would say I look forward to the next TES title, but after playing DD and after the many let downs, lies and broken promises, I don’t, I really really don’t. Unless it can swallow it's pride and learn from Capcom which learned from them, then maybe... but so far the past 2 titles haven't been much of a major difference imo.
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StunnaLiike FiiFii
 
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Post » Fri Feb 15, 2013 2:22 am

I saw Angry Joe's Review.Angry Joe was Angry.Angry Joe is always right.Bow down to Angry Joe.Burn the infidel.Die N'wah!
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Sasha Brown
 
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Post » Fri Feb 15, 2013 2:33 am

His review was pretty fair, awsome and funny, watch that if you want another review of the game besides mine :smile:
http://www.youtube.com/watch?v=bGlgpncvNps

How this game isn't more popular is beyond me, seriously... but then i guess TES was the same back in the day~
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Richus Dude
 
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Post » Fri Feb 15, 2013 1:56 am

All I got from this was you liked Dragons Dogma. Good for you, I'm sure it's a great game, I haven't had the opportunity.
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Matt Terry
 
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Post » Fri Feb 15, 2013 2:47 am

I don't know anything about Dragon's Dogma so I'm not going to comment on that. I do know that spending 2000 hours on a video game and complaining it isn't good enough is kind of ironic.
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Jessica Colville
 
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Post » Fri Feb 15, 2013 1:16 am

Ironic that I would find an article about DD when I have been contemplating buying it for a few days. This pretty much assured I'll buy it this week now, I need something to sidetrack myself from Skyrim for awhile.
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saharen beauty
 
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Post » Fri Feb 15, 2013 12:05 am

One question. How does Skyrim make you feel rushed or pressure you into doing quests at a faster rate? I've been playing Elder Scrolls since Morrowind and not once have I ever felt rushed in any of the games and never on one quest. It's quite the contrary actually. Everyone I know, myself included, praised the Elder Scrolls franchise for the freedom you're given and how all the quests are there when or whether you want to complete them or not. So you're going to have to explain your position on that particular discrepancy you had with skyrim.
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Nathan Barker
 
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Post » Fri Feb 15, 2013 11:28 am

Never played dragons dogma, probably never will.

Made by Capcom you say? There I have a reason for me not to play it already.
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Fiori Pra
 
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Post » Fri Feb 15, 2013 2:38 pm

I don't know anything about Dragon's Dogma so I'm not going to comment on that. I do know that spending 2000 hours on a video game and complaining it isn't good enough is kind of ironic.
Considering there were barely any games that did open world RPGs, let alone attempted to make one or dare compete with Bethesda? Not really :smile:

Never played dragons dogma, probably never will.

Made by Capcom you say? There I have a reason for me not to play it already.

I felt the same way, and overlooked this game for the better part of a year due to that reason *disliked pretty much every Capcom game*. Needless to say i regret it, i regret it a lot, and find it hard to believe Capcom could give birth to such a gem.

Ironic that I would find an article about DD when I have been contemplating buying it for a few days. This pretty much assured I'll buy it this week now, I need something to sidetrack myself from Skyrim for awhile.
You won't regret it, i didn't *even though most Capcom games make me run for the hills*.

One question. How does Skyrim make you feel rushed or pressure you into doing quests at a faster rate? I've been playing Elder Scrolls since Morrowind and not once have I ever felt rushed in any of the games and never on one quest. It's quite the contrary actually. Everyone I know, myself included, praised the Elder Scrolls franchise for the freedom you're given and how all the quests are there when or whether you want to complete them or not. So you're going to have to explain your position on that particular discrepancy you had with skyrim.
Really? I thought the MQ would have been obvious... Let’s look at the College of Winterhold quest for example... the manner in which the NPC's/situation is presented makes one think that if i don't get on this right now the world will explode or something
Spoiler
*it doesn't ofc, but to have Ancarno open up the Eye of Magnus, causing mass chaos ect and potential destruction of Winterhold, if not Nirn, you would probably want to hurry it the fk up and get the staff and stop him*.
, while you do have the option to ignore it, the way in which it is presented doesn't make you feel like you can, and there are many who feel pressured into continuing with the quests because of that reason. This isn’t the only situation where you feel like this, but i don't feel like writing a 10page essay about it when there’s plenty on google. Needless to say it breaks quest immersion, especially when the situation feels dire, such as the MQ.
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Sweet Blighty
 
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Post » Fri Feb 15, 2013 8:41 am

Considering there were barely any games that did open world RPGs, let alone attempted to make one or dare compete with Bethesda? Not really :smile:

Honestly, It's actually very ironic. Especially considering that 2000 hours roughly adds up to the sum of a total of 84 days all together. That's a hell of a lot of time to put towards something you didn't enjoy. Just sayin'. :shrug:
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Naughty not Nice
 
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Post » Fri Feb 15, 2013 12:23 am

The world and story are extremely lacking in Dogma. Story I don't really care much about in an open world game, but the world building has to be there. Dogma's world is dull and repetitive. The action is nice though. Oh, and there's only one city :facepalm:
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Marta Wolko
 
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Post » Fri Feb 15, 2013 7:56 am

i may actually check this game out, I'm watching a youtube video at the moment and I'm liking what I'm seeing. :thumbsup:
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matt white
 
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