Hello reader,
I would like to re-open the discussion about level lower zones and the future of a higher level of higher levels.
In past Elder Scrolls games towns to some extent were not level restricted, the point I am raising is this.
Will towns be segregated into lower level town, middle level town, high level town, with the exception of veteran related quests and discoveries?
I feel that with linear town progression the feeling of an immersive world environment is forgotten and covered up by the fact that there is a "world map" which is simply a list of zones who are connected by choke points.
Now I am not hear to attack or dampen the popularity of this title as any attempt would be short sighted.
Summary - Do you think the world should be divided into zones similar to World of Warcraft's set up or mirror the vast open landscape of the Elder Scrolls series, if you are strong enough or wise enough you can travel far and wide.