» Fri May 11, 2012 8:22 pm
I've been asking myself this same question. I haven't leveled enough or gotten enough one-handed perks to really worry about specialization yet, but I'm quickly approaching the point where I'll need to do so. I've always thought that TES' combat animations are better suited for hafted weapons like maces and axes, so I probably won't be using swords. I then came to the same line of reasoning that Quillan is using - how often will the respective perks for maces and war axes be useful?
I will probably go with war axes for a few reasons. The first is that I feel the perk(s) for war axes has a more "all-around" factor than the perk(s) for maces. From what I've seen so far, it seems that trolls, giants, dragons, dragon priests, spriggans, sabre cats, atronachs, etc will be the toughest enemies in the game, which makes the armor bypass much less useful. The second reason would be that some of the higher-level war axes are very aesthetically pleasing - the Daedric war axe, in particular, looks pretty sweet. The last reason is that, from a role-playing perspective, an axe would be a more useful thing for an adventurer to carry. A handheld axe can be a versatile tool, whereas a mace is basically just a fancy club.
Speaking of axes, does anyone have any information on how exactly "bleeding damage" works? The game doesn't elaborate on this topic, and what I've read so far on the internet seems quite ambiguous. Will we have to wait for the construction kit to find out the specifics?