I've made a fortify speed spell, but there's a bit of an iss

Post » Sun Jun 17, 2012 11:43 am

Awesome!!! It's working just how we want it to! :banana:
Excellent job everyone, thanks for all the help.

Should I or someone else upload to the nexus? Is anyone interested in it, or have you all made your own. :)

Now to make my fortify jump spell....... :bunny:
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Nienna garcia
 
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Post » Sun Jun 17, 2012 2:48 pm

Now to make my fortify jump spell....... :bunny:

Er, how's that going to work? I'm pretty sure the JumpingBonus actor value does nothing (tried it out in the console a while ago, no luck.)
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Jennifer May
 
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Post » Sun Jun 17, 2012 3:54 pm

Er, how's that going to work? I'm pretty sure the JumpingBonus actor value does nothing (tried it out in the console a while ago, no luck.)
I have yet to figure that out. :smile:
I tried making a spell that altered the jumping bonus and, as you said, it did nothing. :shrug:
We'll get it eventually.
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Laura-Jayne Lee
 
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Post » Sun Jun 17, 2012 3:57 pm

I think the fJumpFallHeightMin and fJumpFallHeightMult gamesettings are what control it, though you'll have to wait for the CK and script effects to get it to work. Hopefully this game doesn't have that annoying invisible ledge bug Fallout had...
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^_^
 
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Post » Sun Jun 17, 2012 8:17 pm

bumping this back up to see what people have done with jumping. I want a more platformer feel, but you apparently can't run and jump at the same time. My solution is to permanently increase player speed and jump height/movebase then disable run altogether (haven't figured out that last part just yet). This way the player is moving fast as jumping far all the time. If I could I'd rather running and jumping but it seems impossible.
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Raymond J. Ramirez
 
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Post » Sun Jun 17, 2012 1:35 pm

If you can figure out a way to modify GMSTs from Papyrus a jump spell is trivial.
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Jessica Stokes
 
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Post » Mon Jun 18, 2012 1:47 am

A speed spell can be easily created from magic effect. No script needed.

Jumping, well..I, myself haven't tried that yet.
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YO MAma
 
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