[Req] Mage Damage increase

Post » Tue May 15, 2012 4:51 am

The way I feel, with their incredibly expensive costs, the current setup has a very wonky scaling per-level...and no scaling at all post-100 skill. I'm all fine with being able to cap off destruction prior to lv20, but the issue I'm having is - even at its peak it's still roughly 1/3rd the damage of even a meh-geared Conjuration archer has. My bound bow has weapon damage of 96 - completely naked! With just 4k gold, I can easily get +60% damage from the basic vendors...That's completely ignoring the power of enchanting.(20% ring, 20% helm, 20% gloves) - You also get double(triple/sixtuple) sneak attack bonuses...etc etc.

Destructions highest damage single target spell is...90? With full perks?

I think it's fair to compare Archery : destruction because they are essentially the same. One uses unlimited arrows, attacks faster, has a good chance to paralyze, and staggers 50%. The other uses a very limited mana bar(or non-existant late game), 100% stagger when doubling mana cost, and..uh..that's it.

I'm fine with archery having more versatility, but I'd like to see Destruction make up for that via damage. I think that the perk for damage should be a little over doubled - 60% per point. I'd *much* rather see it stay as it is and be made a 5(20,40,60,80,100 skill req - 30% per) points, but I'm not sure that's possible yet.

Is this possible atm? And do you think this would bring it in line with its competition - Archery?
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JeSsy ArEllano
 
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Post » Tue May 15, 2012 10:24 am

i think destruction should get about 1.5 to 2 times the damage at 100 although turning down base damage of spells and giving more upgrades during leveling the skill as it stands when i was level 4 i was able to kill a troll with ease. where as other types were a struggle if not impossible.

i would say destruction should be about 50% less powerful at the start but scale at double the amount as normal so in the end you are double as powerful and half way its about the same
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Ricky Rayner
 
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Post » Tue May 15, 2012 4:19 pm

Or add gear modifications that adds to specific magic type. Damage % for destruction, +time for illusion, +Hp/time for conjuring, Heal bonus % for recovery, ect. Then you'd just need to stack those buffs to do equal damage as an archer.

Personally I'd like to be able to make my own magical staffs.
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Kevin Jay
 
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Post » Tue May 15, 2012 5:03 am

I havent had the chance to try it yet, but
http://www.skyrimnexus.com/downloads/file.php?id=382

Looks like it might be a temp solution till the CK comes out. Guy has a beta for staff crafting as well.
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Albert Wesker
 
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