2 mage questions

Post » Mon Oct 29, 2012 4:59 pm

1) Armor or Alteration? If you only had the perks for one skill, is alteration or an armor skill best for a mage?

2) How much damage can I expect to be dealing? If I use expert level spells, they are concentration, right? Therefore I would not have impact? How about dual casting adept with fully perled int hat element (ie: augmented flames)?
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Craig Martin
 
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Post » Mon Oct 29, 2012 8:50 am

1) Depends. With alteration, you have to spend magicka that you might want to use in battle, and the spell only lasts a certain time, but armor doesn't suit everyone. So I'd say it depends what kind of person your mage is.
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butterfly
 
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Post » Mon Oct 29, 2012 1:45 pm

If you HAD to choose, go armor. Personally, I'd go for both. That's what I have on my character, anyway. Also, go for light armor. The perks in that are better, IMO.
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dean Cutler
 
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Post » Mon Oct 29, 2012 11:30 am

When I played my pure mage (no physical weapons, no physical armor) I started out using Alteration a lot for shield spells, because I thought that's what a mage did. After awhile I didn't see the point and stopped using shield spells altogether. I had a good Conjuration/Destruction routine going and rarely got hit. I played that character to about level 45-50, and after about level 10 my character played the rest of the game with 0 armor rating. And, paradoxically, that character probably died less often than most of my armor-wearing characters.
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john page
 
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Post » Mon Oct 29, 2012 6:33 pm

When I played my pure mage (no physical weapons, no physical armor) I started out using Alteration a lot for shield spells, because I thought that's what a mage did. After awhile I didn't see the point and stopped using shield spells altogether. I had a good Conjuration/Destruction routine going and rarely got hit. I played that character to about level 45-50, and after about level 10 my character played the rest of the game with 0 armor rating. And, paradoxically, that character probably died less often than most of my armor-wearing characters.

I have to agree with this.

If you know what you are doing as a mage you really shouldn't need to much defense.
Illusion or conjuration make for great crowd control skills.
Thats the first thing a mage should go for.

After that go with either a deffensive or offensive skill.
Destruction,Alteration,or Resturation.

Then you can start to branch out.
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Jodie Bardgett
 
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