» Sat Dec 10, 2011 3:50 pm
Hopefully lower casting time of master tier spells to 1 second and allow you to run while casting, and double the damage of master tier destruction spells.
Their effects are awesome but these 2 aspects make them very situational. Basically have to use them from stealth and after that put them away.
Master illusion spells I've shelved because expert versions are better. Dual-casted they can snipe range, are aoe, and can be spammed quickly on the run, and last just as long as master tier. This is the case for all master tier illusion spells. Basically expert versions are better than master in every way except in very specific situations.
I think a large oversite in general with the creation of the master spells is that because their dual-cast only they don't get the dual-cast benefits. For example lightning storm's damage might make sense if it got the dual-cast bonus but it doesn't and thus its actually significantly less powerful than thunderbolt and even chain lightning.
Blizzard I find useful for its slowing effect but an unnecessary toy really. I honestly prefer ice storm to blizzard. The fact that it doesn't get dual-cast bonus damage makes it quite a low damage spell.
I actually like firestorm concept and I wouldn't change it except for its damage being quite low for its cast time. If it were only a 1 second cast time like every other fire spell and you could cast it while moving, it would be amazing.
Mass paralysis is as overpowered as it sounds.
Dragonskin is awesome but its cast time is just ridiculous. Cant afford to cast it when you need it the most.
I don't have the restoration master spells yet but I imagine they take 5 seconds to cast and will get you killed rather than save your life.