Magic discussion

Post » Sat May 12, 2012 10:28 am

http://www.gamesas.com/index.php?/topic/1271852-for-those-who-dont-get-it/page__st__240

In answer to Repefe post:

"I just tested it. In combat regen is 33% of out of combat regen. In combat my mana bar replenished in 60 seconds, out of combat in 20 seconds. That is with 50% regen cloak. "

33%? That seems so low, silly IMO.
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Damned_Queen
 
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Post » Sat May 12, 2012 6:07 am

In answer to Repefe post:

"I just tested it. In combat regen is 33% of out of combat regen. In combat my mana bar replenished in 60 seconds, out of combat in 20 seconds. That is with 50% regen cloak. "

33%? That seems so low, silly IMO.
I am wondering if those numbers are fixed ... meaning regardless of your mana bar with 50% regen will you get to full mana in 60 seconds in combat ?
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Dina Boudreau
 
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Post » Sat May 12, 2012 4:39 am

Not sure. I don't think so. I get the impression that the regen boosts are improving it, but that the reduction for being in combat is at least 1/2

Like I say, there's no other equivalent cost for other classes that I can see
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JAY
 
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Post » Sat May 12, 2012 2:05 pm

I cant undersand how hard could at be to understand such a simple problem.
Destruction spells are lame because we cant bust damage as warriors and thieves can do it. Melee caracters are MUCH STRONGER in terms of damage output.
Mana regen and mana cost IS NOT a problem.
SPELL DAMAGE IS.
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Guinevere Wood
 
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Post » Sat May 12, 2012 2:42 am

I cant undersand how hard could at be to understand such a simple problem.
Destruction spells are lame because we cant bust damage as warriors and thieves can do it. Melee caracters are MUCH STRONGER in terms of damage output.
Mana regen and mana cost IS NOT a problem.
SPELL DAMAGE IS.
The runes you scribe on the ground wouldn't that be an option ? You lie down a few before combat as traps ?

Edit:Nwm ... you can have just one rune active.
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Ludivine Dupuy
 
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Post » Sat May 12, 2012 3:20 am

I cant undersand how hard could at be to understand such a simple problem.
Destruction spells are lame because we cant bust damage as warriors and thieves can do it. Melee caracters are MUCH STRONGER in terms of damage output.
Mana regen and mana cost IS NOT a problem.
SPELL DAMAGE IS.
If spell damage gets the job done, then spell damage might not be a problem at all. Maybe warriors and thieves are overpowered. If enemies are roughly equal in level to you, then it doesn't seem right to expect them to fall easily, regardless of how skilled a destruction mage you are.
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sam smith
 
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Post » Sat May 12, 2012 6:33 am

I am wondering if those numbers are fixed ... meaning regardless of your mana bar with 50% regen will you get to full mana in 60 seconds in combat ?
To answer my own question ... yes they are. If you have 100 mana and if you have 200 mana, you will regenerate it in the same amount of time.
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jennie xhx
 
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Post » Sat May 12, 2012 5:08 am

To answer my own question ... yes they are. If you have 100 mana and if you have 200 mana, you will regenerate it in the same amount of time.

My Character is not a mage but a warrior. But from your post i think that would mean that the regen of mana does increase. Meaning that if you have 100 mana and if it regenerates in 60 seconds and if you have 200 mana and it regenerates also in 60 seconds...does that not mean that the amount that gets regenerated per second is increased? And as such make the regen of mana faster the more mana you have?
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Steve Bates
 
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Post » Sat May 12, 2012 4:38 am

My Character is not a mage but a warrior. But from your post i think that would mean that the regen of mana does increase. Meaning that if you have 100 mana and if it regenerates in 60 seconds and if you have 200 mana and it regenerates also in 60 seconds...does that not mean that the amount that gets regenerated per second is increased? And as such make the regen of mana faster the more mana you have?
Yes ... that seems to be the mechanic.
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michael danso
 
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Post » Sat May 12, 2012 5:54 am

I think that mana regen is based off a percent. Meaning you get a certain percent per tick. Not a certain amount per tick. That is if what the guy up above said is true. I rock 318% mana regen and I don't have to wait long to get mana back.
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Juliet
 
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Post » Fri May 11, 2012 10:59 pm

My Character is not a mage but a warrior. But from your post i think that would mean that the regen of mana does increase. Meaning that if you have 100 mana and if it regenerates in 60 seconds and if you have 200 mana and it regenerates also in 60 seconds...does that not mean that the amount that gets regenerated per second is increased? And as such make the regen of mana faster the more mana you have?

That's not how it should work.

1) Your magicka pool would take (e.g.) 60 seconds to regenerate - unless the % regen is changed
2) This is consistent whether you have 5 magicka points, or 5,000

The regen bonuses (e.g. 100%) should mean that it would take less time for it to regenerate. That's always the way it's worked, and it's how it works in this game - out of combat.

The difference is, when you're in combat your pool regenerates MUCH slower. I don't understand why
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kelly thomson
 
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Post » Sat May 12, 2012 6:09 am

That is good to hear for the future when i will try out a mage character. :)

(But first i will finish the game with my Warrior.)

That's not how it should work.

1) Your magicka pool would take (e.g.) 60 seconds to regenerate - unless the % regen is changed
2) This is consistent whether you have 5 magicka points, or 5,000

The regen bonuses (e.g. 100%) should mean that it would take less time for it to regenerate. That's always the way it's worked, and it's how it works in this game - out of combat.

The difference is, when you're in combat your pool regenerates MUCH slower. I don't understand why

Well that is ok and understandable, you are fighting with magic and can not fully concentrate on replenishing your mana. As long as it will do so outside of combat. :)
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Stephanie Nieves
 
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Post » Sat May 12, 2012 3:24 am

I hate to say it, but magicka feels more balanced if you use weapons and balance your magicka | health | stamina. If your be-all end-all is Destruction magic, you will end toe up. That's what it does well, mid-range / mid-level damage if you focus on it intently. That's a pretty cool mechanic to have (if mechanics could talk), so I can see why gamers want it to spread out and be awesome all the time forever.
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Julie Serebrekoff
 
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Post » Sat May 12, 2012 9:44 am

That is good to hear for the future when i will try out a mage character. :)

(But first i will finish the game with my Warrior.)



Well that is ok and understandable, you are fighting with magic and can not fully concentrate on replenishing your mana. As long as it will do so outside of combat. :)

Then why does the same not apply with stamina?
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M!KkI
 
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Post » Sat May 12, 2012 2:25 am

So has any Bethesda employee acknowledged Destro will be properly fixed in a an upcoming patch?
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Joe Bonney
 
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Post » Sat May 12, 2012 3:25 pm

Then why does the same not apply with stamina?

That i can not explain, but it would be fair though if Bethesda would do so.
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naome duncan
 
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Post » Fri May 11, 2012 11:34 pm

What makes it unfair is that warriors can continue to bash thing's with no stamina while us mages have to run around for 2 minutes before we can cast again. Dark Souls got stamina right, Skyrim has got it totally backwards
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Wanda Maximoff
 
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