Okay, onto my second reason. Magic cost. Spells are almost physically IMPOSSIBLE to cast! Most of these Master level spells cost a ridiculous amount! The Storm Thrall spell costs 1200 magicka! You are going to have to invest perks in Conjuration or enchanting to lessen its cost(if you only use master level spells, you have to waste so many good perks on apprentice/adept conjuration etc. Rinse and repeat for other magic skills and BAM, there goes most of your perks that could have been spent elsewhere, just to cast the stupid thing! I think the Dragonborn should follow the same magic rule that the Champion of Cyrodiil followed. For conjuration anyways, the formula for determining the cost of a spell is
Cost = BaseCost * (1.4 - 0.012 * Skill)
Let's use Storm Thrall here. Let's say I have a 100 in Conjuration, which I do atm. If you replace basecost with 1200 and did the math, your answer should be 240. By the time you master Conjuration, you should have a feel for it and should be able to effectively use the spell with ease. See how natural that felt? One reason why Oblivion's magic system was better. Would you prefer that, OR spend 5 perks?
On the topic of perks, I thought perks were things to give you an edge, to give you a boost. Magic seems to rely 100% on perks and I find it annoying. Not in this game it seems. That is why I was truly hoping for perks Fallout style because their version of perks are NOT purely numbers based. Sure, yes are, but many are just abilities or cool things such as Child at Heart which gives you better dialogue with children, or Terrifying Presence which allows YOU to initiate combat through dialogue and possibly make some enemies flee as a result.(not always, more of an RP thing.)
All in all, those are the reasons why I feel magic is fundamentally flawed. Yeah I'm a known spellcrafting enthusiast, but I was very pissed off at its removal. Deep in my heart I had an inkling that Beth knew what they were doing, but truly I tell you, they had no idea what they were doing. Bethesda logic. They take the terms streamlining and simplification and stretch it. Somehow, someplace, streamlining and simplification meant dumbing the game down and watering it down so much that some random 8 year old can play. That's not what it means. Armorer needed fixing in Oblivion. Repair hammers made no sense, but it would have made sense to make Smithing the successor to Armorer and be able to repair weapons at a grindstone or armor at a workbench, but nope. Attributes could have used some tuning because it created efficient leveling and that is just lame, so instead they just axed it rather than deal with it(probably because they can't.)
So instead of fixing magic, they just broke the whole thing and gave us Enchanting to let use get a 100% reduction in spell cost. Pfft, like that's what I honestly want for an enchantment! Sure, if we were going by Oblivion formulas, that would be alright. Make my Storm Thrall go from 240 and shrink it down even more to perhaps 120. 50% reduction. Cool! However, since the game already reduces mana cost by default, I could use a better enchantment, like resist magic and fortify health.
Thanks for listening. I hope I conveyed everything I needed to, but the comment box is at your disposal so feel free to add or critisize.